Homebrew DarkWing Species Details
A goblin, in a dark alley, see's a shadow move out the corner of his eye. Once he turns around he sees nothing. At that very moment, a Darkwing grabs him and stuffs him in a sac. He wakes up in a dark room with a single flickering light above his head. A Darkwing comes out with a dagger and demands information about his hideout and his boss. She then slits his throat after he gives her the information. She then picks up a bag of gold he was holding and leaves.
Darkwings, unlike Dragonborns, are born as elf-dragon or demon hybrids. They are generally thought out to be evil although their alignment can differ. They generally don't have similar traits although all DarkWings are quick, agile, cunning, and intelligent. Their colours can also differ, but they are generally black, red, purple, green, or white. They are generally haunted by evil spirits which can almost control them. Townsfolk generally consider them dangerous and outcasts so DarkWings remain shady and skulk in the shadows.
DarkWing Traits
DarkWings are fierce and are not to be messed with. Some of their traits include: Quick, Cunning, Crafty, Vigilant, Intelligent, and Charismatic.Darkvision
Used to dark shadows and dim light, you have superior vision in dark and dim conditions, also seeing as you are always awake at night. You can see in dim light within 100 feet as if you were in bright light. Shadows do not stop you. You can also see colours at night.
+2 Dexterity
You are very stealthy, able to find and hide in places almost immediately. You are a very quick thinker and mover.
+1 Intelligence
You are very quick at gathering information and you are able to memorize things quickly.
Many years to come
DarkWings reach a childish age at 30. They reach adulthood at 70. At 800 they are considered elders. At the age of 1200, they die.
Alignment
DarkWings are generally in the Chaotic section. Those who are good help people the most they can without hurting them and ones in the evil alignment have most likely been taken over by the spirits that haunt them and whisper in their ears.