Homebrew Elthrai Species Details
Elthrai are a scaled folk, and look very much like long necked dragonborn. it would be wise not to make this comparison while in the company of these creatures, for they have a special hatred for the dragonborn. Its been said that in ancient times giants and dragons ruled these lands, the Elthrai claim to be descendants of great serpents who lived during this period. If this is true no one can be certain, for the creatures they speak of do not exist today. The Elthrai say the dragons are to blame for it, and perhaps this is where they get their hatred for dragonborn. One thing is for certain, a dragon finding itself in Elthrai territory will not be welcome, and in large enough groups these creatures have taken down many a winged beast
Elthrai Traits
Elthrai utilize a substance made by special glands. this substance can potentially incapacitate a giant and also makes a decent coating for arrows.Fangs
you may make unarmed strikes with your fangs. your fangs use your dexterity modifier and deal 1d4 piercing damage.
Elthrai venom
Elthrai utilize a special substance to fight their foes. An Ethrai can use this substance a number of times equal to its constitution modifier to do one of the following. you regain uses at the end of a short or long rest
-you may cover d4 arrow tips with the substance using an action. you can light these using a bonus action by running the piece of ammunition quickly along your scales. these arrows stay lit for up to a minute. an enemy hit by a lit arrow takes an additional 1d4 fire damage at the start of their turn. this damage repeats until the arrow goes out or is removed and doesn't stack with more arrows. A creature can use its action to make a DC 10 strength check to pull the arrow free.
-you may use your bonus action after hitting an enemy with an unarmed attack to expend all uses of this ability to incapacitate the target. constructs are immune to this ability. at the start of its turn the creature must make a constitution saving throw with a DC of 10+ uses spent on this ability. if passed it may act as normal for that turn. this effect lasts 1 minute
Ability score increase
plus 1 constitution, plus 1 dexterity
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