Homebrew Awakened Object Species Details
Awakened Object are not necessarily magical items. They are awakened object has with an Animate Object spell but something in the process went wrong. They feel damage has if they were flesh and their mind can be charmed or affected has if they were humanoids. Swords,shield and armor quickly die when used has their new body cannot endure being used for combat. Other object such has Spell focus or Spellbooks can learn to use themselves to strive and sometime survive long enough to become fully pledge spellcasters.
Awakened Object Traits
The Awakened Object have the following traits :Ability score increase
Depending on it's nature , the awakened object get the following increase.
- Focus : +2 Cha,int or Wis Spellbook : +2 Int or Wis
- Musical instrument : +2 Cha
- Other : choose 2 ability score to increase by 1
Age
Awakened items are invested by old spirits bind to object by powerful magic. They have little memory of their past live but retain some of their knowledge and expertise as if they were adults with some kind of training or education.
Size
Items can be of any size but Items over 10 lbs can’t use Mage hand to move themselves. Other mean of transportation can be found by clever awakened objects.
Speed
Awakened Object have a speed of 0 ft. It get its speed from the Magical Mobility traits
Magical Mobility
The Awakened object must choose one :
- Improved Mage hand (tiny under 10lbs ) - Your “Mage Hand” cantrip improve making it a permanent effect that can only be cancelled by casting a dispel magic on it. The hand is also much stronger and use the strength of the Awakened item.It can also grapple and pull using the strength or dexterity of the item. At level 10 , the Awakened item can manifest an other “Mage hand”. ( Speed fly 30ft., no dash )
- Thorn whip brachiation ( tiny or small ) - If used to move around “Thorn Whip” can be used as a move action. It can be used a second time as a dash action. It needs something to hold on to move around, otherwise it crawls with a speed of 5ft. An awakened object can use his “Thorn Whip” to grapple or pull things to him using the strength and dexterity of the item.
- Mold Earth/Druidcraft Locomotion ( Tiny ) - Plants or Mud grow around you allowing you to crawl around slowly. It also allow the object to climb on walls as if using the spider climb spell. ( Speed 15 ft )
- Animated object (small or medium) - If the object is big and sturdy enough it can walk on it’s own ( ie : a Suit of Armor ) following the animate object spell rule for movement. ( speed 30 ft. can dash )
Sturdy Conception
For reasons still unknown , only Masterwork can be invested by a spirit and become awakened. For this reason the object choose one of these options.
- Focus of Will : The object masterwork nature make the Awakened Object spellcasting ability stronger ( Gain a +1 to spell attack OR spell save DC ( choose only one ))
- Protective Finish : The conception of this items grants him better defense against attacks. ( Gain +2 to AC ( If unarmored ) OR +1 to saving throws. )
- Though Cover : The outer layer of this object has been reinforced to make it more durable . ( +2 hp per level AND resistance to either slashing,piercing or bludgeoning. )
Object Nature
Awakened Object don’t breathe or Eat but need to “sleep” at least 6 hours (meditation). Proficient in stealth or expertise if already proficient ( an item left on a table or even on the ground usually go unnoticed ) . Healed by mending (1hp per minutes ) and spells he can cast on it’s own. Any healing spells cast by another casters has no effect on the object. Finally the object suffocate in anti-magic field and if dispelled ( DC 19 ) the object is incapacitated and suffocate for a number of rounds equal to the difference between the Spellcasting roll of the Dispel magic and its DC . ( ex.: If roll is 23 , the items suffocate 4 rounds. ( 23-19 =4 ) ).
Blindsight
Awakened object have no eyes but can feel their surrounding in a 30 ft. radius. They are also immune the be deafened and Blinded as they also possess no ears.
Magical Absorbtion
An Awakened can Absorb the magical property of an item with permanent bonuses. ( suck as the +1 bonus on a sword or the attribute increase of a belt of giant strength ). The item magic is then consumed and the item rendered useless. The Awakened object follow the attuning rules and after 3 items it must choose which one of these attunement the new item replace if he choose to do so.
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