Homebrew Gdaorians Species Details
Traits
Age- Chased by death. Gaodorians have somehow cheated death. You are technically immortal but great spiritual powers can claim you to the afterlife if given a chance.
Gdaorians are usually neutral and rarely pick sides.
Gdaorians Traits
...Arsenal Of A Kraken
Like the mighty kraken and other eldritch horrors, you have a pair of sinister claws and a nest of writhing tentacles.
Both your tentacles and claws are natural weapons that you can use to make unarmed strikes. If you hit with your claw you deal piercing damage equal to 1d8+ your Dexterity modifier. If you hit with your tentacles you deal bludgeoning damage that equals 1d6+ your strength modifier. When grappling a creature or being grappled by a creature you can roll for unarmed strikes with your tentacles.
Benthic Speech
Gdorians lack proper speaking. They can only speak through telepathy. You cannot read minds, but you can discuss words openly with a creature within 60 feet.
Silent Serpent
Your movement is silent. Your sudden presence can be unnerving. Your body is serpentine and snake like. Your base walking speed is 35 feet.
Advanced Darkvision
You have superior darkvision in dark and dim conditions. You can see in dim light within 120ft of you as if it were bright light, and in darkness as if it was dim light. You can't decern color in darkness, only in shades of grey.
Orbiting Eyes
Your kind keep your senses mobile, as linked but seperate creatures.
You have 5 of orbiting eyes. You see clearly through these eyes and they normally orbit around your person. As a bonus action you can seperate on of your eyes. While sepeperated from these eyes you have a fly speed of 15ft. You can see from different perspectives. Your orbiting eyes cannot take actions, bonus actions, or reactions and can only utilize the fly speed. Your orbiting eyes cannot wear armor of any kind. Their armor is 8+ your Dexterity modifier+ your character level. Your eyes heal fully during short or long rests. And if an eye is destroyed you can spend some time to grow or create a new one during a long rest. If you do so, you regain one fewer spent hit die than you normally would. You lose sight from your orbiting eyes if it is 500 feet away from you or on a different plane from you. Orbiting eyes seperated this way will attempt to return to you, and will wither away and die if away from you for 24 hours.
Thermal Imaging
You should know what this does. Why are you reading this trait?
Comments