Homebrew Reanimated Construct Species Details

Born from the inserstion a soul in to a whole or reasembled dead body, these reanimated beings continue on life so long as the soul remains attached to the body.  These abominations are mared by the scares of any trauma that they recieved in life, death, or undeath.  It takes a certain kind of person to pull a soul from the great beyond into a corpse, and a certain kind of person to live as a soul pulled from the great beyond contained an reanimated undead shell.

Walking Corpses

Reanimated Constructs are much closer to Vampires than Ghouls, or Zombies: their bodies are dead, but they do not rot.

Quirks

Reanimated Constructs might have an oddity due born from the process of their creation.  The Reanimated Coonstructs Quirks table contains example quirks.

Reanimated Construct Quirks

D8 QUIRK
1 One of your body parts was improperly attached, causing it to be reversed, or malfuntion occassionaly.
2 The color of parts of your body are mismatched such as your eyes, skin, etc.
3 Only part of your soul was attached, occasionaly you slip into a trance and your conscience transfers to the other part, wherever it may be, for a period of time.
4 Having been returned to the mortal realm you are curious about what has changed in the time you've been gone.
5 Your sould was traumitized while being pulled into the body it now occupies, and can no longer feel certain emotions.
6 You aren't compleatly used to this body and sometimes are thown by certain stimuli or how your body moves.
7 You are obsessed with your appearance and are constantly worried about differnces from how you were when you were alive.
8 You have gained an obession with things morbid and are always pondeing aspects of life, death and undeath.

 

Reanimated Construct Traits

Your Revenant Construct character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

You are whatever age you were when you died, plus the amount of time that has passes since you were reanimated; that being said, your body will not age or deteriorate as long as your soul is attached to it. You are immune to magical aging effects.

Alignment

You take on whatever alingment you had in life, although it might be worth pondering what effect dying  and being pulled back in to the mortal realm might have had an you.

Size

Your size is size, height, and weight are determined by the body your soul is inserted into.

Speed

Your base walking speed is 30 feet.

Undead Nature

Your body is not alive, and therefore lacks some of the flaws that come from such a condition:

  • You are immune to being paralyzed, poisoned, Exhaustion
  • You have resistance necrotic damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease and exuastion.
  • You don’t need to sleep, and magic can’t put you to sleep.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Languages

You can speak, read, and write any languages your soul spoke in life.

Inherited Traits

The body your soul inhabbits may have some quirks based on the components that make up its body.

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