Homebrew Erel Species Details
Utop the rolling hills of the chaotic plane of earth, standing proudly among huge tents and walls of stone are masses of fur and brawl, curling horns the bison folk known as the Erel. These anthropomorphized mountains stand as one of the few humanoids able to brave the wastes of the earthen plane without a cities protection. They have braved and been molded by the plane to an extend that they can mold it to their command, and can sense possible danger through the earth to surpass the violent sand storms that can prevent sight in the harsher lands of the plane.
Clan Mentality
A Erel's clan is generally the most important ting to them, weather that be their home clan on the elemental planes or a new clan forged upon the material planes through friendship. An Erel is dedicated to their clan not like a dwarf, every member is not treated as the highest individual in your respect, but those you know and respect are always worth losing it all for.
A Erel clan on the elemental plane of earth ussualy consists of around 2,000 Erel, taking massive pieces of the elemental plane and covering them in large tents and walls comprised of hard stone to protect from all the dangers the plane has to offer. A Erel family usually consists of a mother and her 3-10 children, on a rare occasion one of the children fathers stays with the mother until their child is fully grown and protects them, even though the women are generally larger and stronger then the males.
Intelligent Beasts
Erel even as they are large and beastly, it may seem contradictory but they are all generally a clever race, having a tactical insight needed to survive the wastes of the elemental planes. They have been used as soldiers in great wars in the past, being masters f strategy and dangerous combatants, even when unarmed. They're intelligent mind gives them a predisposition to be casters, but it is generally considers shameful among them to practice arcane magic, while divine and druidic magics are viewed as a great gift.
The Weakest are the Strong
Among Erel, their oldest and youngest both demand the most respect, along with injured or infeebled, the weakest members of a clan are heavily respected as they are beleived to have a deeper insight into the hardships of the world than the mightiest of Erel.
Children and elderly Erel are often met with bows upon approach and are both treated well, given whatever they desire that the clan can in sound mind provide. If an Erel dies, it is considered a great hero for having lived, an Erel burial generally consists of finding a deep crevasse and dumping the body within, while their living will sing a deep bellowing tone that all Erel are taught as children to commemorate the dead.
Erel Names
Erel take great pride in their name, their clan name, and their title, giving them three names. Their given name a sound to adress them informally and as a child, their clan name belonging to their whole clan.
Once an Erel gains a title they are given the ability to give out their clan name, though making someone clan is not taken lightly and often takes months of deliberation. If the clan name is given though, that person is now to be treated as clan and can earn a title.
An Erel's title is the most important name to them, given by an elder or child to adress a great deed, favor, or atribute of an Erel, once every member of a clan has begun addressing an Erel by this, though they may recieve many, this becomes their official title and they are rewarded with the ability to pass along the clan name to outsiders and their children.
Given Names: Chuluun, Qoriqacha, Semsochi, Bucharan, Tömörbaatar, Ajinai, Jungshoi, Khaligudar, Sagra, Mutug
Clan Names: Sonsogchid, Tsugluulagch, Usand, dalaichin, kastyer
Title: Aquafound, Stonesailer, Metalbuilder, Dryforager, Mountainforger, Daospeaker, Tunnelcarver, Pedalfetcher
Erel Traits
Erel share a number of traits in common with each other.Ability Score Increase
Your Strength, Constitution, and Intelligence score all increase by 1.
Age
Erel have lifespans comparable to their beastial counterpart. They enter adulthood in their early few years and usually live less than 30 years.
Alignment
Erel society, with its clear roles and tasks, has a strong lawful tenancy. The Erel sense of fairness, balanced with an emphasis on heard and family- sufficiency and personal accountability, pushes them toward neutrality.
Size
Erel are between 7 and 9 feet tall and weigh between 280 and 480 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Thick Hide
You’re thick fur and skin make you naturally adapt to cold climates, as such you do not suffer any effects on set by Extreme Cold as described in chapter 5 of the Dungeon Master’s Guide.
Horns
Erel's massive horns are powerful natural weapons that all Erel are proficient with, they deal 1d8 bludgeoning damage.
Feral Charge
Whenever your Erel takes the Dash action, they make make a Horn attack as a bonus action. In addition if a Erel is ever under the frightened condition, they may dash as a bonus action.
Earthen Bond
All Erel are in tune with the ground around them, you have tremor sense out to 30ft, in addition you know the Mold Earth cantrip.
Languages
You can speak, read, and write Common and Giant.
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