Homebrew Ato Rhojosor Species Details
Drow and Goliath Blood
The Ato Rhojosor are a race of wanderers. Descended from the union of a Drow and Goliath, these people share traits of both the Drow and Goliaths.
Fair Play
For the Ato Rhojosor, competition exists only when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other elements that can tip the balance one way or the other. The Ato Rhojosor happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. An Ato Rhojosor who relies too much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when the Ato Rhojosor interact with other folk. The relationship between peasants and nobles puzzles the Ato Rhojosor. If a king lacks the intelligence or leadership to lead, then clearly the most talented person in the kingdom should take his place. The Ato Rhojosor rarely keep such opinions to themselves, and mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among the Ato Rhojosor, any adult who can’t contribute to the tribe is expelled. A lone Ato Rhojosor has little chance of survival, especially an older or weaker one. The Ato Rhojosor have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the Ato Rhojosor concept of fair play.
A permanently injured Ato Rhojosor is still expected to pull his or her weight in the tribe. Typically, such an Ato Rhojosor dies attempting to keep up, or the Ato Rhojosor slips away in the night to seek the cold will of fate.
In some ways, the Ato Rhojosor drive to outdo themselves feeds into the grim inevitability of their decline and death. An Ato Rhojosor would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly Ato Rhojosor, and even those Ato Rhojosor who have left their people grapple with the urge to give up their lives as their physical skills decay.
Because of their risk-taking, the Ato Rhojosor tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Ato Rhojosor Traits
The Ato Rhojosor share a number of traits in common with each other.Languages
You can speak, read, and write Common, Undercommon, and Giant.
Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Natural Athlete
You have proficiency in the Athletics skill.
Stone’s Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Superior Darkvision
Your darkvision has a radius of 120 feet.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Drow Magic
You know the dancing lights
cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
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