Homebrew Far Ones Species Details

Former races that traveled to the Far Realm after years of training for the Chaos and distortion of the mind. Now they return from the Far Realm different from the other denizens , They protect the Material Plane using their large and strange new bodies which they've gotten used to, also their minds(most of them) are not erased or that different from a humans mind, they don't age and hate the Kaorti who they battle on many occasions.

Twisted Bodies, Innocent Minds

Most would mistaken a Far One for a hostile creature, as they don't have normal bodies, their bodies are pitch black except for a set of red lines traveling to where their heart would be and up to a large strange eye.

The Far Realms magic may be resisted but most of the Far Ones are sane, they act like a curious being, mainly the not ageing thing means they're always testing and making actions they know will have far reaching consequences.

Strangers in a Familiar Land

The Far Ones are always moving to new places, Not just in the Material Plane, they've been places in the past centuries. They have no real home until they find a relative or cousin from their past.

Still most of the time their shunned and hated by normal people, but they are absolutely hated by Far Realm creatures/Aberrations.

Far One Names

Far Ones usually have the names from whatever race they were when they left, however they may go by a alias or named after a concept or something. They don't have genders anymore though they may identify as a Gender.

Names: Negative, Positive, Nightmare, The Evil Eye, John, Vaul, etc.

Far Ones Traits

Far Ones have many advantages in combat and weaknesses, See here.

Sweeping Arms

A far ones physiology has two large arms that drag beside it, they usually cover these with long sleeves.

They are long enough that if using it's claws(Unarmed counts as a Magic weapon and proficiency 3d4 +5) and Sweeps hitting the equivalent of a Cleave, with the extra of having a 35% chance to knock opponents off their feet.

Ability Score Increase

Your Intelligence score increases by 3, and your Strength score increases by 2.

Age

Far Ones don't age at all.

Alignment

Far ones are a numerous in Alignment as humans, or whatever race they were. it sorta depends on what race and alignment they were before their departure to the Far Realm.

Size

Far Ones stand unnaturally taller then Humans, They are counted as Large.

Speed

Your base walking speed is 25 feet.

Darkvision

Thanks to twisted physiology you see in the dark super clearly at 45 feet, anything farther will be blurry but you can still sense movement.

Psychic Counter

You have resistance to Psychic damage from being in the Far Realm for years without going mad.

Languages

You can speak, read, and write Common, Deep Speech and Primordial

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