Homebrew Labyrinthine Minotaur Species Details

Appearance

A minotaur is easily recognizable as a human and bull hybrid. They tower over many humanoids at over 9 feet tall and 500 lbs or more. Their bodily appearance combines a massive humanoid musculature with cloven hooves, a bovine tail, and a bull's head. Some minotaurs have less pronounced bull snouts. The hair on a minotaur is coarse and thick along the head and neck and gradually thins out across the upper torso then thickens into long and shaggy at the loins and legs. The end of the tail and hooves have tufts of hair. The coloration of the skin and fur can typically range from black, brown, red, and white.

Size

Your size is Large. You are able to wield larger weapons than most others; speak with your DM about the Oversized weapon rule variant. You also require four times the amount of food per day than a Medium sized creature. You may not fit inside various buildings.

Speed

You have a walking speed of 30 feet.

Culture

Minotaurs are most commonly found in one of two settings; either in the service of an archmage or lord to protect something in a labyrinth or in a nomadic clan. These clans can be found in any setting (desert, jungle, forest, mountainous) and consist of a few dozen minotaurs. Minotaur hierarchy is derived from social maneuvering and physical prowess. Minotaurs take pride in the size, shape, and coloration of their horns; they will be found to polish and sharpen their horns.

Ancestry

Minotaurs were created by the demon prince Baphomet, and as such contain a strong demonic influence. Much of their history was spent in service of powerful mages or lords to protect their master's secrets or belongings in extensive labyrinths. This demonic influence produces a strong struggle within many minotaurs, as they must attempt to reconcile their human side with their demonic side. This results in a swing between madness and discipline, or savagery and civilization.

Creature of the Maze

Due to their long historical association with labyrinths, minotaurs greatly value the imagery of the labyrinth. This manifests as tattoos, jewelry, or patterned clothing.

Age

A minotaur reaches adulthood around 18 and lives to be around 150 years old.

Alignment

Minotaurs were originally spawned from the demon lord Baphomet. This demonic influence taints minotaur blood with evil tendencies and the cultural evolution of minotaur clans pushes them towards pragmatic neutrality. Some minotaurs are able to define themselves differently.

Names

Names follow language conventions most accurately represented by Babylonian, Sumerian, or ancient Egyptian names. If you wish to randomly create one, use the Fantasy Name Generator website's Babylonian, Sumerian, or Egyptian (Ancient) sections.

  1. Babylonian
    1. Male: Uktannu, Karaindash, Shamash-bel
    2. Female: Esther, Belit, Munawwirtum
  2. Sumerian
    1. Male: Samum, Ur-Ninurta, Dur-Rimush
    2. Female: Summirat-Ishtar, Enanatuma, Ahunatum
  3. Ancient Egyptian
    1. Male: Amenrahersef, Kharamen-toten-set, Horirem
    2. Female: Nephthys, Hem-at-rota, Sekhmakh

Random Height and Weight

 If you wish to roll for height and weight, please use the following values. If you wish, you may reroll 1s (at the DM's discretion).

  • Height: 8'0" + Height Modifier
    • Height Modifier: 3d12"
  • Weight: 425 lb + Weight Modifier
    • Weight Modifier: 4d6 lb multiplied by the Height Modifier

Designer's Note

This homebrew race was created by user "senuba91" to best reflect the mythological nature and physicality of minotaurs. This race has not been play-tested yet and may not be balanced. It was originally based on the dandwiki "Minotaur 5e Race Variant" with some modifications. Please consult your DM before using this race. Constructive criticism is welcome. Images assigned to this race were randomly chosen from a Google Images search; credit to the person(s) who created them.

Labyrinthine Minotaur Traits

Monstrous humanoids with a demonic ancestry.

Horns

Your horns are a melee weapon that deals 1d6 + STR piercing damage. You are proficient with this attack. Your horns also give you advantage when attempting to shove an enemy.

Bull Rush

You may make an attack with your horns if you take the Dash action on your turn.

Hammering Horns

After you make the attack action on your turn, you can use your bonus action to attempt to shove the enemy you attacked. You cannot use this shove to knock an enemy prone..

Fearsome Reputation

You are a fearsome and imposing creature of legend. You gain proficiency in the Charisma (Intimidation) skill. You are able to substitute your STR for CHA at the DM's discretion.

Darkvision

A long history of your kind living and hunting in the dark as gifted you with the ability to see in the dark. This allows you to see in black and white for a range of 60 feet.

Labyrinthine Recall

A long history of living in labyrinths as guardians and predators has gifted your kind the ability to perfectly recall any path you have traveled.

Monster of Myth

When arriving at new locations such as cities, towns, or settlements the locals will treat you differently based on their perception of you. This also applies to when meeting new NPCs. Some of the effects could include the following.

  • Being attacked on sight by the local guard.
  • Not being allowed entry into a town.
  • Not being allowed entry into a tavern.
  • Commoners run at the sight of you.

The extent and application of this feature is at the DM's discretion.

Languages

You know Common and your choice of Abyssal or Minotaur.

Ability Score Increase

Increase your Strength by 2 and your Constitution by 2. In addition to this, your Strength score ceiling is raised by 2 to a maximum of 22. Subsequent Ability Score Increases, magic items, feats, or such are able to raise your Strength score to 22 instead of 20.

Previous Versions

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