Homebrew Gangori Species Details

The Horned Giants: The Gangori


 

The Gangori are a race of reptilian-like creatures that are distinguished by their towering height, second pair of arms, a set of large horns unique to each individual, and dark purple skin. Ranging at heights of 13 to 15 (and in rare cases 18) ft tall matched by an average weight of 350-400 lbs, Gangori are often mistaken for demons with their size, horns, and limbs.They rarely have hair, but those that do always have pale, almost luminescent white hair on the top of their head. They come with a tail protruding 5 ft from their body and horns that are usually no more than 2 to 3 ft long. 

 

The People of the Opening


The first of the Gangori appeared in an event they call "The Great Opening." Witnesses to this event describe three large portals, followed by one massive, dwarfing the others, appearing spontaneously. Nothing happened for days, except a few creatures or curious sages wandering in, but on the fourth day the entire species seemed to migrate outside of the portal and into the worlds. 

 

Foreigners to life


 

The Gangori home world had no other life forms on the entire planet. Many Gangori will often see new races or creatures for the first time, giving them difficulties in social interactions and a harder time adjusting areas with crowded spaces.

Empire of Five

The Gangori divide themselves into 9 groups that come together to form one empire-

  • The guardians of the Azure- Formed around the faith in a strange object that gives off a glowing blue aura, these Gangori are nomadic and guide enormous floating temples that contain the sapphire light and the warrior priests that worship and protect it. Their temples often carry thousands of Gangori eggs in the belief that the light influences their intelligence after birth. Zealous warriors, the Guardians of the Azure are considered the "defenders of the generations," for they carry the eggs of all Gangori groups during times of war or crisis.
  • The War Chosen- This group, essentially a war cult, is focused around strength and honor through combat. These Gangori live in a tribal communities, containing a hierarchy based around the amount of successful battles or hunts one has.They firmly believe that fighting an problem head on is the only way to progress through life, proving to be the fiercest group within the empire. 
  • The Hongo Clan- Considered to be the secret keepers of the empire, these Gangori favor stealth, manipulation, and scheming. They have been known to use illusion magics and trickery to defeat opponents and secure victories. Although they are usually untrustworthy when dealing with other races, this group, like others, is strictly loyal to protecting and serving all Gangori. Within the empire, the Hongo act as spies, thieves, and saboteurs, often sent into areas weeks before the rest of the empire arrives to get as much information and/or weaken the infrastructure of the place.  
  • The Thunderous ones- So named for their deep and booming voices and gigantic sizes, this group is made up entirely of the Gangori that are born abnormally tall (18 ft ) and are the strongest among their kin. In the empire, they are the builders, artisans, and tinkerers. They're famous for reliable and resilient armor and armor outfitted by each group and large constructs, from war machines to tools, often fashioning advanced weaponry and vehicles. 
  • The Mending Few- The smallest of all groups, in terms of members, the Gangori are dedicated to healing magics and warding off evil from the empire. This group was formed shortly after the Opening and was in response to the large amounts of creatures, spirits, and arcane or infernal influence of the worlds. Generally, these Gangori are unwelcoming or even aggressive against other races and are very rarely seen outside of their temples.  

 

 

 

Gangori Traits

From a hyper intelligence and abnormal strength to a berserk rage when alone, matched with each groups unique training and style, Gangori are powerful fighters.

Strong together, confused alone

As a Gangori, you're naturally hyper intelligent and strong to match, increasing your strength and intelligence by 2. However, due to their previous homeland having no life besides themselves, Gangori are tremendously poor at social situations with other species. This causes a decrease in their charisma by 3 when dealing with other any and all creatures and races. 

This can be discussed with the DM to be altered if your Gangori's backstory would involve them being raised around or interact frequently with other species in their past. 

Horns

One aspect that gained the Gangori the title of "Horned Giants' is their unique and intricate horns that jut out of each individuals head. These horns come in various shapes and sizes and are special to each of the Gangori peoples. 

In combat, they can be used as natural weapons. In a swinging or thrusting motion, you can attack a creature with your horns which can cause 1d4 bleed damage for 2 tuns on a successful hit and if they miss their saving throw. This is effected by velocity and direction (i.e. charging an enemy), in which case the bleed is effected for 3 turns and 2d4 are used. 

Out of combat, Gangori horns can be used as tools however you can think of. The horns can carry up to 20 lbs naturally, plus your strength modifier if the object surpasses this.  similar to the attack, can be used in a thrusting motion to break open objects. They can be used in anyway shape or form, but this must be discussed with the DM on the logic and capabilities of the character

Second arms

Each Gangori is blessed with a second pair of arms that allow them to do anything that they could need. Quite literally, this allows your Gangori to do anything you would do with any other species with 2 limbs, but now you have 4. 

Isolated Rage

Gangori are known for their zealous loyalty to their own kind or those they consider close. They will ALWAYS travel in groups of at least 2, but usually try to stay in groups of five or more. If alone, they become agitated and eventually enraged, attacking anything in their way until they meet another Gangori or trusted ally. 

During moments in or out of combat, if a Gangori is not near someone it trusts, they become anxious and aggressive. If this extends (more than one round and/or past in game time of 1 hour), their strength and dexterity increase by 3, but every other skill decreases by three. After 2 rounds and/or past an in game time of 2 hours, the Gangori will go into a maddened state. This increases their strength and dexterity by another 3, but once again decreases all other stats by 3, only now they have little control over themselves and cannot complete most basic or specific actions. 

Languages

The Gangori quickly picked up 2 languages after the Great Opening. Common was first, as it was spoken by all other races.Then Giant, as they associated themselves with the most due to their similar size. This was only done, however, by taking them into captivity and learning it through their hostages. 

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