Homebrew Mummy Species Details

Mummies become undead not long after their deaths, but most do not awaken until a long slumber has passed. The contingencies that animate them are not always up to them. Most mummies are protectors and guardians, meant to keep something – cursed treasure, powerful artifacts, or unspeakable evils contained. Some are meant only to watch over the remains of a royal family, ensuring their tombs stay undisturbed. Depending on the length of their slumber, an awakened mummy might find themselves in a world they scarcely recognize. However, the time that has passed has no effect on their preservation, nor their compulsion to see the will of their creators done, until what has been done has been undone, at which time the mummy will resume their slumber until they are called to reanimate again.

Mummy Traits

Your undead character has the following racial traits.

Ability Score Increase.

Those chosen to become mummies must harbor and extraordinary strength of personality in order to keep their mind once they undergo the process of undeath. The ceremonial wrappings and consecrating oils implemented in their burial rights also serve to preserve their bodies through the weathering of time. Your Charisma score increases by 2, and your Constitution score increases by 1.

Age

Mummies do not age, nor do they decay. If they maintain a diet of living flesh, they can endure undeath indefinitely after their conversion.

Alignment.

Mummies are lawful almost without exception (unless they were royalty), or they share the alignment of their creator.

Size.

Mummies can be of most any race before they died. Your size is Medium or Small.

Speed.

Your base walking speed is 30 feet.

Languages.

You can speak, read and write common and celestial.

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Superior Preservation.

Your body was molded to be a tool and your oaths allow you certain protections in order to better fulfill your vow.  Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. You know the Blade Ward cantrip, and can cast it as a bonus action. However, you wrapping and dried flesh burn readily. You are vulnerable to fire damage.

Relentless vows

You are immune to poison damage, and you can't be poisoned. You cannot become exhausted and you don't require air, food, drink, or sleep, but must rest motionless in order to regain abilities that may require a short or long rest.

Weapon Training.

You are proficient with scimitars, shields and longbows.

Removed from time.

Your long periods of slumber protecting your charge remove you from the matters of the world around you. You have disadvantage on all intelligence(history) checks.

Undead Nature.

Your creature type is undead instead of humanoid.

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