Homebrew Yordle Species Details
History
Yordles came from a self-contained pocket within the spirit realm, with no direct "mirror" in the material realm of Runeterra. The origin of this race is unknown but can be traced back to a prehistoric time when there were no civilizations on land thanks to the existence of Fizz, an amphibious yordle. At that time they were a nomadic race, travelling from one part of Valoran to the other. They lived in tight neat family groups as well as near early humans. During prehistoric times they had tails and front canine teeth. Overtime as human civilizations advanced, so did yordles appearances and capabilities. To easily blend in human areas, yordles at one point started using an ability called "Glamour", which gave them the appearance of a small stature humans. To this day, most yordles stay inside the mystical spiritual realm known as Bandle City, only venturing out on rare occasions. There are numerous gateways across Runeterra that yordles, and others more knowledgeable and perceptive, are able to use to get to in and out of Bandle City.
The Mythical Bandle City
Opinions differ as to where exactly the home of the yordles is to be found, though a handful of mortals claim to have traveled unseen pathways to a land of curious enchantment beyond the material realm. They tell of a place of unfettered magic, where the foolhardy can be led astray by myriad wonders, and end up lost in a dream... In Bandle City, it is said that every sensation is heightened for non-yordles. Colors are brighter. Food and drink intoxicates the senses for years and, once tasted, will never be forgotten. The sunlight is eternally golden, the waters crystal clear, and every harvest brings a fruitful bounty. Perhaps some of these claims are true, or maybe none—for no two taletellers ever seem to agree on what they actually saw. Only one thing is known for certain, and that is the timeless quality of Bandle City and its inhabitants. This might explain why those mortals who find their way back often appear to have aged tremendously, while many more never return at all. While there are portals whose positions can shift over time, there are many that stay rooted in a single location. The magic of the spirit realm occasionally ebbs back and forth around such places—known as bandlewoods—and affects the local flora and fauna in strange, unpredictable ways. The doorways between realms are finicky and seldom open, even to creatures as dexterous as cats such as Yuumi OriginalSquare Yuumi. Yordles would have to wait for days for the eastern star to align with a particular stone archway, or waded impatiently between marsh-lilies, seeking a silver blossom blooming from the mud—only then would a pathway appear.
Physiology
What differentiates yordles from other magical folk is that their physiology is more consistent between its members. Yordles are sexually dimorphic and much shorter than humans; both sexes rarely exceed 4 feet tall. Their skin texture ranges from being completely smooth, to very lightly covered in fur, to ultimately being significantly furry. Their hands have four digits (some yordles are also seen with five digits) while their feet differ greatly depending on the individual (from four to two digit feet). Their skin tone runs a much broader spectrum of colors than their human counterparts; some consider this to be a sign of the yordles’ attunement to Runeterra’s magical nature; though scientists agree that this evolutionary trait is used by male Yordles, which tend to be furry, to attract females of their species, which tend to be smooth skinned and/or lightly covered with fur. Their large eyes feature a large, circular iris with a vertically oval pupil. Yordles nevertheless have much better hearing, due to their large fox-like ears.
Yordle Culture
During the early periods of Bandle City, Yordles that resided
in this spiritual realm started constructing intricate system of
gateways which would enable them to travel to the material
realm of Runeterra. During the centuries, Runeterran
civilizations rose and fallen, but the gateway system became
ever more complex, connected with each other through
magical leylines that crossed between the spiritual and
material realms.
Bandle City residents wear a variety of different garments,
armor, and accessories. Due to many Yordles leaving Bandle
City, those that return sport clothing from common to the
Runeterran cultures they were the longest part of. Those who
do not travel outside of Bandle City wear clothing similar to
mage robes, with giant hats adorning their heads.
Yordle Traits
"Yordles. Why did it have to be yordles?" - EzrealAbility Score Improvement
Your Charisma score increases by 2 and your Intellegence score by 1.
Age
Yordles have exceptionally longer life spans than the average human, this is partially due to the innate magic within all yordles.
Alignment
Yordles are peaceful, often marked with joviality and light prankishness; their moral compass is often pointed toward good and benevolence.
Size
Yordles rarely exceed 4 feet tall, with most averaging at or below 3 feet. Your size is Small.
Languages
You can read and write Common and Yordle.
Speed
Your small size gives you a base walking speed of 25 feet.
Glamour
Your mystical nature to blend into human society allows you remain unremarkable. People will generally see you as a short-statured human. You gain advantage to deception and persuasion checks to maintain the ruse. Additionally, you know the Disguise Self spell and can cast it twice per Long Rest.
Keen Senses
You have proficiency in the Perception skill, and your large ears give you advantage in Perception checks related to hearing.
Yordle Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Brave
You have advantage on saving throws against being frightened.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
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