Homebrew Kul Tirans Species Details
Kul Tiras, officially the Admiralty of Kul Tiras (also spelled Kul'Tiras, and pronounced KOOL-teer-AHS) is a maritime human kingdom built on the island of the same name. It is known for its legendary fleet, and before the First War, its far-ranging merchant ships made it the most prosperous nation in the known world. During the Second War, Kul Tiras joined with the other human kingdoms in the Alliance of Lordaeron, and its ruler Lord Admiral Daelin Proudmoore was named Grand Admiral of the Alliance.
After the Third War, Daelin led Kul Tiras in an invasion of the orc nation of Durotar, a conflict that ended with the Lord Admiral's death in a Horde assault on the city of Theramore. With his death, Kul Tiras fell silent and withdrew from the Alliance. Its exact status remained a mystery until the Fourth War, by which point the isolated nation had begun falling prey to foes from both within and without. Members of the Alliance helped quell these threats and reunite the kingdom's various regions, prompting Kul Tiras to pledge its loyalty to the Alliance once more.
Kul Tiras is governed by four noble houses—House Waycrest, House Stormsong, House Ashvane, and House Proudmoore—and is ruled by Lord Admiral Jaina Proudmoore.
Kul Tirans Traits
The Kul Tiran people are born of the sea, resilient and rowdy in nature which grant them the following benefits:Ability Score Increase
Your Constitution score increases by 1, and two ability scores of your choice increase by 1
Haymaker
You can use your action to do a powerful unarmed attack, (your strength modifier+ your proficiency modifier to hit) Dealing 1d4+ your strength modifier points of bludgeoning damage and forcing the target to make a Constitution Saving throw DC=8+ your Strength modifier+ your proficiency bonus or be stunned until the end of your next turn. Once you have used this trait you can do so again after completing a short or long rest.
Child of the Sea
You can hold your breath for twice as long =1 minute + double your Constitution modifier. Moreover you have a swimming speed equal to your walking speed
Brush it Off
You can use your reaction to roll 1d12+ your Constitution modifier and reduce the damage you take by that ammount. You heal any excess damage you absorb. The ammount of d12's you roll increase to 2 at 5th level, 3 at 9th level, 4 at 13th level, 5 at 17th level and 6 at 20th level. Once you've used this trait you can use it again after completing a long rest
Jack of all trades
You gain proficiency in one skill of your choice and one set of artisan's tools of your choice
Rime of Ancient Mariner
You have resistance to cold damage. Moreover you are not affected by difficult terrain caused by aquatic environment
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6/20/2020 9:51:09 PM
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Posted Mar 12, 2021It is just a thing I was looking for. :D Nice job with transfering the wow traits to the dnd ones, they look preety accurate and you have even balanced it.