Homebrew Lightforged Draenei Species Details
The Lightforged draenei are a group of draenei part of the Army of the Light and the Alliance. For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged draenei have undertaken a new mission: protecting Azeroth from rising threats, and helping their kin from the Alliance push back against Horde aggression. They became an allied race and pledged their loyalty to King Anduin Wrynn.
Lightforged Draenei Traits
The Lightforged live to fight the Burning Legion and have been remade with the power of the Light, which grants them the following:Ability Score Increase
Your Strength or Dexterity score increase by 2 and one ability score of your choice increases by 1
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Light's Judgement
As an action you choose a point you can see within 60 ft, all creatures within a 10ft radius of that point must make a Constitution Saving throw DC=8+ your Wisdom modifier+ your proficiency modifier and take 3d6 radiant damage or half as much on a succesful save (the damage increases to 4d6 at 5th level, 5d6 at 9th level, 6d6 at 13th level, 7d6 at 17th level and 8d6 at 20th level). Once you have used this trait you can use again after completing a short or long rest
Forge of Light
You are profcient in Smith's tools. Moreover you can create a set of these tools after focusing for 1 minute. Any checks you make with these specific tools are made with double your proficiency bonus
Demonbane
You have advantage on checks regarding history, anatomy and general knowledge on demons
Light's Reckoning
When you get reduced to 0 hit points there's an explosion of holy light damaging any nearby foes and healing your companions. Every hostile creature with 10 ft of you must make a Dexterity Saving throw DC=8+ your Wisdom modifier+ your proficiency modifier and take 2d8 radiant or half on a succesful save, and heal any allies within 10 ft of you for the same ammount. (The ammount of d8's increases to 3 at 6th level, 4 at 11th level and 5 at 16th level). Once this trait has been used it can be used again once you complete a long rest
Holy Resistance
You have resistance to radiant damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/20/2020 9:59:53 PM
|
16
|
2
|
--
|
Coming Soon
|
Comments