Homebrew Zandalari Troll Species Details
The Zandalari trolls (or Zandalarian trolls) are a troll subspecies found mainly on the island of Zandalar.
They were the most powerful and superstitious tribe to arise when the first trolls settled near the Zandalar Mountains , which were home to many loa. They claimed its highest peaks and built crude shrines which, over the years, eventually became the massive temple city of Zuldazar.
The Zandalari are scholarly and value knowledge above all else. They also work to preserve troll history and to further the goals of troll society as a whole. They are masters of magic and communing with the spirits.
Zandalari history had them fight off the aqir, ally with the mogu empire, fight the Pandaren Empire, after the Sundering explore the newly formed Great Sea, enslave the goblin race, and fight Hakkar the Soulflayer twice.
After the Cataclysm, the Zandalari prophet Zul and his followers traveled around the world to unite all trolls and build a united troll empire. Zul's forces resurrected Lei Shen and allied with the mogu once more, to launch an assault on the continent of Pandaria.
The Fourth War led to the Zandalari Empire allying with and later joining the Horde. This war also saw the Empire's home of Dazar'alor besieged by the Alliance, which led to the death of their king Rastakhan, who had ruled over the empire for centuries.
Zandalari Troll Traits
The Zandalari are a proud and mighty people but still share traits with their troll cousins from the rest of Azeroth. This translates on the followingAbility Score Increase
Your Constitution score increases by 1,your Charisma score increases by 1 and one ability score of your choice increases by 1
Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Embrace the Loa
Beggining at 1st level you choose a Loa to which you are devout to, you are able to change Loa at any time but the spirits may take your loss in interest in consideration for future deals you attempt to strike with them:
Embrace of Akunda: The Thunder Lizard Loa of storms and new begginings, when you choose this Loa at 1st level you are able to cast the Guidance cantrip. When you reach 3rd level you are able to cast the Cure Wounds spell once, at 5th level you can cast the Prayer of Healing spell once.
Embrace of Bwonsamdi: The Loa of spirits, when you choose this Loa at 1st level you are able to cast the Chill Touch cantrip. When you reach 3rd level you are able to cast the Inflict Wounds spell once, at 5th level you can cast the Darkness spell once.
Embrace of Gonk: The great hunter, the raptor Loa of shapes, when you choose this Loa at 1st level you are able to cast the Druidcraft cantrip. When you reach 3rd level you are able to cast the Ensaring Strike spell once, at 5th level you can cast the Pass Without a Trace spell once.
Embrace of Krag'wa: The protector Loa, when you choose this Loa at 1st level you are able to cast the Resistance cantrip. When you reach 3rd level you are able to cast the Protection from Evil and Good spell once, at 5th level you can cast the Warding Bond spell once.
Embrace of Pa'ku: The Master of Winds, when you choose this Loa at 1st level you are able to cast the Gust cantrip. When you reach 3rd level you are able to cast the Feather Fall spell once, at 5th level you can cast the Gust of Wind spell once.
Charisma is your spellcasting modifier for these spells. You must complete a long rest before being able to cast these spells again
Pterrordax Swoop
As you are falling there seems to be a pterrordax near to soften the impact. You can spend a reaction to be under the effect of the Feather Fall spell as a pterrordax acts as a parachute to dampen the fall. You can use this trait again after completing a short or long rest.
Regeneratin'
At the start of your turn, you can expend one Hit Dice. Roll the die and add your Constitution modifier. You recover that many hit points. However you can spend an action to focus completely on hastening and empowering this regeneration, you can roll two adittional hit die and add your Constitution modifier to both and recover that many hit points.
Once you have used this trait to regain hit points without focusing on the process, you can use it again after completing a short rest or long rest. If used as a focused regeneration you regain the use of this trait after completing a long rest.
City of Gold
You have proficiency in the Persuasion (Cha) skill. Moreover you have advantage in any Charisma checks that involve bribery and the transaction of high value services.
Previous Versions
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6/21/2020 1:06:48 AM
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Posted Oct 19, 2020This looks really good. Tho i think Regeneratin' seems op. I feel it should work like in wow so its a concentration spell. When using focused regenaratin' it heals 1hit dice + mod and if you can manage concentration to your next turn you heal the other 2 hit dices + mods. Just basin it on wow mechanic that if you get hit it stops. Just IMO. Great work!