Homebrew Faceless Species Details

Rarely seen and often the subject of rumours and tales, the faceless are a masked people that travel the path of the Journey through the world in search of enlightenment. Filled with an eerie stoicism, having a tendency to be silent, and incapable of downing a mug of ale, it is unusual to see them among adventurers. However, those who befriend them appreciate their curious and determined nature, as well as their deadly skill with even the simplest of weapons.

Masks and Robes

The masks of the faceless are said to have been made by the Mask Maker, a reclusive deity of many faces and many limbs that endlessly labors over this task. Their mask, each one unique from the thousands of others, is what defines the faceless and contains their soul. Masks can have various designs: most are plain white with only minimal designs, but some have been seen with vivid colors, intricate designs or protruding elements. When a faceless dies, their mask crumbles to dust. Faceless have humanoid bodies that they prefer to cover with long robes. Their skin color varies in shade, usually corresponding to their mask, and feels unnaturally rigid and smooth. Their construction means that faceless do not require basic human needs, such as eating and sleeping, nor do they bleed. In addition, though they have no mouth, they can speak and breathe normally. Despite their alien nature, resting, healing magic and medicine function as normal.

The Journey

All faceless embark on the Journey, whatever form that might take. This spiritual calling is engrained in all members of this race and they believe it is the path to enlightenment. For some faceless, the Journey might lead through acquiring arcane knowledge, ensuring the prosperity of a grove or ending the life of a certain powerful being. Whatever the case, faceless devote themselves to it entirely and will rarely deter from their set path. Different callings often means that members of this race do not stay together for long. No faceless has been known to have completed the Journey, leading many to doubt it ever can be finished 

Wonder and Indifference

When they are created, faceless are blank slates: neutral and stoic, they do not concern themselves with the many troubles of everyday folk. The Journey, with its many small wonders, is
the path through they come to experience elation. However, through many years of exposure to happenings and individuals, they will drift towards certain ideals and goals, though never quite leaving behind their indifferent nature. Creatures of not many words, faceless express their thoughts plainly and simply, or not at all if they deem a swift death the better solution.

Faceless Names

Faceless are named originally with a single musical syllable that is subtly different from any other member of the race. However, other races often find it easier to call them by nicknames deriving from their characteristics. While many do assign them a one, faceless have no gender and often do not pay much regard to it in other species.
Faceless names: Ao, Bo, Ej, Fa, Hu, Ia, Il, Ja, Li, Mu, Na, Se, Uo, Ua, Yi
Nicknames: Angel, Cloak, Dusk, Ghost, Hollow, Linger, Moth, Night, Shade, Silent, Singer, Watcher

Faceless Traits

All Faceless have a mask that contains their very soul and are unique from each other. It's what defines their very being.

Ability Score Increase.

Your Wisdom score increases by 2, and another ability score of your choice increases by 1.

Inscrutable.

You have proficiency in the deception skill.

Languages.

You can speak, read, and write Common and Ji. Ji is comprised of single lilting notes with subtle variations that are only detectable to other faceless.

Ancient Form.

You don't need to eat, drink or sleep and you are immune to disease.

Cry of Peace.

As an action, you can utter a single piercing note that can be heard up to 30 feet away. Creatures within that distance must immediately expend their reaction to gaze at you in awe or roll or make a wisdom saving throw. Once you use this trait, you cannot use it again until you finish a short or long rest.

Wanderer.

You have advantage on Constitution saving throws against exhaustion from travel.

Alignment

All faceless are created true neutral, but life experiences or close bonds with others can shape their ideals towards another alignments.

Age

Faceless are created fully formed and do not age.

Previous Versions

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