Homebrew Couatl Species Details

 

 

 

Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.

Divine Caretakers. Couatls were created as guardians and caretakers by a benevolent god not worshiped since the dawn of time, and which is forgotten now by all but the couatls themselves. Most of the divine mandates given to these beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort.

Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or allow others to jump to the wrong conclusions if doing so is necessary to protect something, to keep promises, or to hide the secret of its existence.

Ancient and Few. A couatl can live for ages without sustenance, even surviving without air, but these creatures can die of disease or the passage of time. A couatl can sense its end up to a century beforehand, but it has no insight into the manner of its demise.

If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl with which to produce offspring.

The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished.

Couatl Traits

Couatl are devine beings.

Limmited body.

As a Couatl you can polymorph into any object or animal but not into any humanoids. As a result you do gain the bite and constrict actions of a Couatl.

Bite. 1d6 + str piercing damage, and the target must succeed on a Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. reach 10 ft. one Medium or smaller creature. 2d6 + str bludgeoning damage, and the target is grappled str save. Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

Ability Score Increase

 Your ability scores each increase by 1.

Age

Couatl age range is unknown.

Alignment

Couatls are almost always Lawful Good

Size

Couatl's are medium celestials.

Speed

Your base walking speed is 30 feet and your base flying speed is 120.

Shielded Mind

The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Languages

You can speak, read, and write all languages.

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