Homebrew Dhampyr Species Details

While they seem more or less human/elf, many dhampyrs have pale skin and dark hair. At birth they resemble stillborns, but they do have a very faint heartbeat. Most even possess sharpened teeth or claws, reminders of their undead heritage. They feed the same way as humans do but have problems being out in the sun. Their looks are human too, though they are described as being more graceful in appearance than humans. They are not as powerful as vampires but are instead granted the gift of not needing to feed on others.

Dhampyrs appear tall and sturdy while also having graceful features and a slender appearance which belies their unnatural strength.

 

Dhampyr Traits

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Dhampir

Age. Dhampirs mature at roughly the same rate as humans but do not age further after reaching maturity, and they do not die of old age.
Alignment. As with humans, a dhampir's alignment is solely determined by the individual, though due to their unique heritage and the subsequent treatment by most of the world they easily fall to evil, and they also tend slightly toward chaotic alignments.
Size. Dhampirs are of similar height and build to humans. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Languages. You can speak, read, and write Common and one other language of your choice.

Vision capabilities

Darkvision. You can see in dim light within 80 feet of you as if it were bright light, and in darkness as if it were dim light. 

Thermal vision 100 feet. they can see heat and the blood pumping in a living creature is Veins

Feral claws

Large clawed fingers d8+ dex 

Climbing speed is 20  Athletics proficiency 

Skills proficient

they are proficient in Deception, Stealth and survival

Damage Resistant

Resistant to Slashing/Bludgeoning 

Increase ability

Ability increases 2 dex, 1 Cha, 2 str, - 1 int, -1 con.

Racial ability

Can hold breath for up to their Con modifier in hours due to there Quasi living/dead state.

Strength modifier

Carrying capacity it is 2 sizes larger for lifting/throwing and encumbrance 

Hunger

They can eat normal food to gain some nutrients but they crave blood and Flesh. Every week they do not feed they're Vampiric side they must make a wisdom save base 10 + 2 per week if they fail they will attack the nearest target to feed that hunger. The Dhampyr looses all control till they have had a minimum half a pound of flesh or 1 pint of blood or a mixture of both.

Vampiric bite ability

Vampire's Bite. You have the ability to make a bite attack against either a willing creature, a creature that is charmed or grappled by you, or a creature that is incapacitated or restrained. You can use your Strength or Dexterity for your bite's attack roll. On a hit, your bite deals necrotic damage equal to 1d8 plus the ability modifier used to make the attack roll. You may also choose to gain temporary hit points equal to the amount of necrotic damage dealt with this attack. You may gain temporary hit points from this trait a number of times equal to your proficiency bonus. Any expended uses of this feature are restored after a short rest.

Vampiric Gaze

Vampiric Gaze. You can cast the charm person spell once using this trait. Charisma is your spell casting ability for this spell. You require no components to cast this spell using this trait, but your target must be able to see you. You regain the ability to cast this spell when you finish a short rest.

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