Homebrew Alesian Dragonborn Species Details

Otherworldly beings forged by dragons in their own image and recently set free, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.

Proud Dragon Kin

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings. The dragonborn have scales of vibrant hues matching the colours of their dragon kin. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast powers that resemble the ones of those dragons.

Self-Sufficient Clans

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honour of their clan, and bringing dishonour to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honour demands maintaining the bounds of that position.

A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavours. They hate to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.

Though all dragonborn strive to be self-sufficient,  they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races—or even from the gods.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honour. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or centre on a habit.

Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Ildrick, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

 

Alesian Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Those who tend to a neutral alignment instead follow one of the Dragonborn gods, either Gogmazar or Nyvrozs, with the followers of Gogmazar being neither lawful nor chaotic and the followers of Nyvrozos being neither good nor evil. Most dragonborn are however still good aligned, but those who side with Tiamat can be terrible villains.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. Save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. Save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

The DC for this saving throw equals “8 + your Constitution modifier + your proficiency bonus ”. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.

The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Draconic Resistance

You have resistance to either a damage type of effect associated with your draconic ancestry.

Natural Armor

You have tough, scaly skin. When you aren't wearing armor, your AC is 14 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Subrace

After the dragonborn started to expand from their capital of Djerad Thymar did they start to adapt to the different environments this new world had to throw at them, creating two subraces, the Gognim and the Nyvrim.

Gognim

Gognim are dragonborn that live to travel the world and have changed the most compared to the original dragonborn. Their current form resembles the dragonborn god “Gogmazar the Hornsplitter” very closly, with long tails and horns that bear little resemblance to their draconic ancestors if they even have horns.

As a Gognim, you use you charms to get yourself in and out of danger. Due to this, your breath weapon has decreased in power, only being useable once before needing to recharge.

Ability score increase

Your Charisma increases by 1

Breath weapon properties

Your breath weapon can be used as a bonus action. After you use your breath weapon once, you can’t use it again until you complete a short or long rest.

Draconic Charms

You gain proficiency in one of the following skills: Deception, Intimidation, Performance, Persuasion

Nyvrim

Nyvrim are the settlers among dragonborn kind, they are the ones constructing new clans and towns to live their simple lives of hunting and training with each other, they have changed the least compared to the original dragonborn. Their form resembles that of the god Nyvrozos most, with mighty horns resting atop their heads but no tail to speak of.

As a Nyvrim, you are a sturdy individual who acts as an unmoving mountain when you protect something you care for, no matter if that is a place, person or object. Your breath weapon is also much stronger then normal, being able to be used multiple times before needing to be recharged.

Ability score increase

Your Constitution increases by 1

Breath weapon properties

Your breath weapon costs an action. You can use your breath weapon a number of times equal to 1 + you Constitution modifier to a minimum of 1. After you use all your breath weapon charges, you can’t use it again until you complete a short or long rest.

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