Homebrew Nord Species Details
We're the children of Skyrim, and we fight all our lives, and when Sovngarde beckons, everyone of us dies.
But this land is ours , and we'll see it wiped clean, of the scourge that has sullied, our hopes and our dreams.
- Excerpt from "The Age of Aggression/Oppression"
Nords are the natives of the frigid land of Skyrim, first hailing from the faraway land of Atmora in the Merethic Era under the banner of the ancient Nord hero, Ysgramor. They are a hardy people, having adapted to the mountains of their homeland, and have proven their might in countless wars, including the raging civil war between their own kind. It has been said that their battle cries strike fear into all who hear them.
Fair and Wild
The Nords are a race of Men who typically are regarded as light-skinned, fair-haired which is often braided, and imposing in size and build. They are the direct descendants of the Atmorans, who in ancient days sailed to Tamriel from the frozen continent of Atmora, and to a lesser extent of the Nedic peoples, who were human natives of Tamriel that gradually interbred with the Atmorans over the centuries. The Nords, along with the Redguards and Orcs, are on average more muscular and larger of size than the other races of Nirn. They are known to have an innate resistance to the freezing cold as well as a fierce and uncompromising mindset in the face of adversity; physiological and psychological traits that are likely a consequence of countless generations having successfully endured the harsh, overcast northern climates of Atmora and Skyrim.
Men of the Sky
The Nords consider themselves to be the children of the sky, referring to Skyrim as Throat of the World, because they believe it is where the sky exhaled the North Winds on the land and formed them. The Nords have a reputation of being fierce proud warriors. Nord warriors are said to value their fierce independence, are hardy in the thankless severity of their lands, and are comfortable with appalling violence as a daily occurrence. Their armour and weaponry reflects their boisterous fury, but may also be revered as part of a family's trappings. For the Nord is a warrior race, and all from the goat farmer to the High King own an armament of some kind. The typical Nord warrior holds his or her reputation in high regard and insulting a Nord's strength, bravery, or honour in any way almost inevitably leads to violence as the offended party attempts to prove otherwise. They are also known to revel in the imbibing of their drink of choice: Mead. Refusing a drink is seen as an admittance of weakness and is a sure way to alienate yourself from the Nords that invited you to their revelry. Though they may seem rude, insults are not always meant to offend and can be used as terms of endearment.
Nord Names
Male Names: Mathias, Christoffer, Hugo, Aleski, Gadrun, Viggo, Artur, Paavo, Torsten.
Female Names: Jere, Tilde, Rebekka, Hillevi, Sylvia, Leah, Petra, Alicia, Cecilie.
Last Names: Jennsen, Thorsen, Oakenshield, Waterflow, Karlsen.
Nord Traits
Nords have the following traits.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Nords age at the same rate as humans.
Alignment
Nords don't tend to fall under any specific alignment as they are steeped in tradition, but tend to follow their own paths.
Size
Your size is Medium. Most Nords are slightly larger than average men, standing on average 6'1".
Speed
Your base walking speed is 30 feet.
Cold Resistance
You are naturally resistant to Cold damage.
Battle Cry
As an Action, instil fear in your foes, all enemies within 10 feet of you must make a Wisdom saving throw. On a failed save, they are Frightened for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The foes may repeat this save at the end of their turn.
Creatures that are Deafened automatically succeed on this save. Battle Cry cannot be used if you cannot speak.
Sturdy
Once per short rest as a reaction, you can choose to gain advantage on one Strength or Constitution saving throw. This ability must be announced before the check is made.
Languages
You can speak, read, and write Common, and Nordic.
Comments