Homebrew Elniar Species Details
Evergreen
Often fragile-looking and somewhat adolescent elniar are usually quite skinny, and slightly shorter than people: their height is about 5 feet(140 to 160 centimeters), and their weight varies from 66 to 132 pounds(30-60 kilograms). Skin color, if not distorted by magic, usually, like humans, varies from almost black to pale pinkish, and some areas(tail, long animal-like ears, sometimes the entire body) are often covered with short fur. Hair also has standard palette for humanoid races, but much more often has a gray or even pure white color, especially as elniar ages. The eyes, piercing and almost slightly glowing from the excessive magic they carry within them, can be any color tone, but almost always very bright and saturated.
The gift and the curse
Dragged as victims into the plays and tricks of the elder gods, people of elnotari, being favourite children of Feliziah, mother of beasts, growth and freedom, were gifted with pristine magic and everlasting youth. Xorlathotep, the epitome of madness, chaos and knowledge, interfered, and, wanting to teach the wild goddess a lesson, doomed their kin with unceasing, crushing madness which always comes with knowledge and power. Followed everywhere by the eerie whispers and unstable chaos, elniar always seek relief of their perdition.
It is recommended to choose a few mental flaws if you are going to play an elniar. You can come up with your own, or roll and choose from the following table:
Insanity
| d8 | Mental flaw |
|---|---|
| 1 | I am very oblivious and unfocused. |
| 2 | I am easily erascible, even towards my closest friends. |
| 3 | Sometimes i see things, and i dont always know if they're real or not. |
| 4 | I don't feel as sympathetic towards people as i feel i should. |
| 5 | I cannot talk or work because this constant white noise is making me scattered. |
| 6 | Sometimes I can't recognize familiar faces, even if it's my own mother. |
| 7 | I dont feel anything when i see pain, gore and violence. Or maybe i even feel good? |
| 8 | I often talk out loud to the voices in my head, forgetting that im the only one who can hear them. |
The Warped Peninsula
Most elniar live in the enchanted jungles at the edge of Tuokh, that are inhabitated with creatures and plants distorted by the overwhelming presence of magic and various chaotic primordial spirits. In this unnerving wilderness, they build beautiful multi-tiered cities, with towers and pyramids piercing through the massive treetops. Usually most folks try to avoid these lands, considering them cursed, but some rather militant Tuokh clans, who are familiar enough with nature of elniar magic and the aatma that inhabit these woods, dare to invade their domains, and even raid border settlements of elniar, taking slaves and various magical artifacts with them.
Outlanders
Most of the elniar are not leaving their homeland, preferring to remain in the company of their kin. However, some of them embark on adventures, going on a ship to the Slavers Bay or even further north towards Noriastos. Many are driven by pure curiosity, naivety and a desire to learn more about the world around them, while some are looking for salvation or relief from their curse. Some, however, end up far away from their home unwillingly, being unfortunate victims of raids, commited by Ku'Ta and other clans of the Surging Wastes. They most often get sold in the slaver cities of Shakhssi.
Elniar names
Elniar names are quite smooth and flowing, resembling elven in places, but also have a lot of aztec-esque sounds. They're all unisex, since elniars don't have strong cultural or physical sexual dimorphism: Jave'Leen, Tziah, Ile'Quilla, Aitztali, Enoya, Quetzal'Kealla, Sun-Coatl, Ozayla, Le'Lija, Avali, Ehecatl, Tlaloc, Mayahuel, Ishnaru, Ighuat, Yultlih, Tolsotah, Thomeyie, Iztzlei, Zuma, Camaxtli, Citlali, Tlahco, Eleuia, Maxhui, Iuitica, Yaoli.
Elniar Traits
Your elniar character has the following traits, common for most elniar:Ability Score Increase
Your Dexterity score increases by 1, and your Charisma score increases by 2.
Age
Elniar achieve maturity by around 32 years of age. In theory, they can live indefinitely, but in practice, most die due to some combination of their own magic, insanity, or external factors, leading most to reach no more than 400 years without external aid.
Alignment
Elniars unpredictable and immature nature often gravitates to chaotic and good alignment.
Size
Elniar are significantly thinner and slightly shorter than humans. Their height varies around 5 feet. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Otherwordly Vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. In addition, at DM's discretion, while in darkness, you can see into the ethereal plane within 60 feet of you.
Magic Overflowing
You have two dice (d20) of Magic Overflowing. Whenever you cast a spell, you can choose to roll one of these dice on your turn, causing a random effect from the racial Magic Overflowing Surge table. You regain both of your dice when you finish a long rest.
Pristine Magic
You know the mage hand cantrip. When you reach 3rd level, you can cast the misty step spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast either the chaos bolt or mind spike spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you cast mind spike in this way, you can track a creature who fails their save even if they enter the ethereal plane. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Primordial.
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