Homebrew Cave Goblin Species Details

Cave Goblins were small goblinoids that many considered little more than a nuisance. They had flat faces, broad noses, pointed ears, and large, sharp fangs. Their foreheads sloped back, and their eyes varied in color from red to yellow, with large black pupils. Their skin color is white and pale; usually, all members of the same tribe shared the same colored skin, though they also came in shades of white. Goblins were typically dressed in dark leathers soiled by poor hygiene and colored in a similar range of tones to their skin. Goblins usually stood between 3'4" and 3'8" and weighed about 40 to 55 pounds on average. Cave Goblins bred extremely rapidly compared with many other races, accounting for their large population. Cave Goblins was an elusive and nimble race, which enabled them to slip away from danger more easily than most. In combat, goblins often used this advantage to sneak up on enemies and deal them a blow from hiding and then slip away before they could be retaliated against. When they had superior numbers in battle, gobblins would attempt to flank lone combatants. Goblins, like other goblinoids, had a commonly short temper. Leaders among the race often came to power through betrayal or aggression, rather than by more peaceful means, or as clerics of the goblin gods. As such members of the race were more easily provoked than individuals of most other races and often took sadistic pleasure in exacting revenge once crossed. Goblins who turned away from evil often found it difficult to overcome this short fuse and had a sense of greed that made it difficult for them to act altruistically. Those that did often made use of their ill-gained talents as rogues or fighters. Though goblins had a poor reputation overall, not all goblins were dim-witted or evil. Some goblins have risen to become heroes, gaining enough renown to be accepted into the civilized world of other, more commonly good, races. Those goblins seeking this path may have found it difficult to overcome their temper and greed, as well as the cultural influence of their brethren, but those who did often found it could be more rewarding, in the long run at least, to serve good rather than to serve evil. Many goblins who left for life among other races were females, driven away by the rigidly structured role of motherhood they were expected to play. Other expatriated goblins would try to recreate the circumstances of their culture, preying on the weaknesses of others in non-goblin communities. Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight was meaningless in their society. They favored ambushes, overwhelming odds, dirty tricks, and any other edge they could devise. Goblins preferred to fight battles where the odds were in their favor and often fled or surrendered when outmatched. Goblins were not known for being valued in their lives. Goblin society was tribal by nature. Goblin leaders were generally the strongest, and sometimes the smartest, around. Goblins had little concept of privacy, living and sleeping in large common areas; only the leaders lived separately in their own private chambers. As such, goblin lairs were often stinking or soiled, though easily defended when under assault. Many such lairs were layered with simple traps for such purposes.

Cave Goblin Traits

Your half-orc character has certain traits deriving from your orc ancestry.

Nimble Climber

Cave Goblins suffer no movement penalties while climbing up vertical surfaces. They may climb upside down at half speed.

Sunlight Sensitivity

While in sunlight, the cave Goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Wall Climbing

You can crawl up vertical surfaces without expending any extra movement. You can also climb on ceiling at half speed.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Cave Goblins live just as long as humans, however reach maturity only after four weeks. This allows them to reproduce quicker and have their hive swarm more. Cave Goblin hives are often crowded because of this, and are ready to swarm on unsuspecting victims at any point.

Alignment

Cave Goblins often live in small tribal hives with no leadership or direction, often attacking anything that comes nearby, this makes them more of a chaotic nature, however when under a leader they become much more subservient, and whilst maintaining a chaotic nature, they instead focus more on serving their masters will

Size

Cave Goblins are tiny, smaller than any of the other Goblin species, this allows them to crawl through burrows much easier and can stop larger predators from accesing their hives

Speed

Your base walking speed is 25 feet.

Darkvision

Cave Goblins rely on their sense to hunt in the caves, one sense that has been well adapted is their eyesight enabling them to see excellently underground, almost as if fully lit. A cave goblin is completely colourblind and can onyl see in grayscale, on the surface during daylight their sight is impaird due to glare, because of this, they rarely come above ground during the day.

Repulsive

You gain proficiency in the Intimidation skill.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Cave goblins will often hunt in packs, and do not rely very much on accuracy of their strikes, instead relying on their sheer numbers to eventually cause enough damage to their victims, so that they may quickly overwelm and kill them. 

Languages

Cave goblins rarely understand common, let alone speak or write it, but do have the mental capacity to learn it, as well as other languages

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