Homebrew Dhampir 2.0 Species Details

 

Walking in two worlds but truly belonging to neither, dhampir combine what some say are the best qualities of their vampire and human parents. Some dhampir live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them.

Of Two Worlds

To humans, Dhampirs are sometimes termed half-vampire or, more cruelly, half-dead. Most dhampirs are tall and slender, possessing physical grace and unearthly beauty. While eye colour, skin hue, and hair colour resembles that of the mother, they also possess a ghostly pallor which people find unnerving. They tend to move with unworldly fluidity, and have a piercing gaze. Finally, all dhampirs possess elongated incisors, a trait passed down from the vampiric progenitor.

Natural Monster Hunters

Dhampir have no lands of their own, though they are welcome in human cities and not really welcome with vampires. Because they can't create other members of their species, they either live alone, or enjoy the companionship of other races

Physical Description

While they seem more or less human, many dhampirs have pale skin and dark hair. At birth they resemble stillborns, but they do have a very faint heartbeat. Most even possess sharpened teeth or claws, reminders of their undead heritage. They feed the same way as humans do but have problems being out in the sun. Their looks are human too, though they are described as being more graceful in appearance than humans. They are not as powerful as vampires but are instead granted the gift of not needing to feed on others.

Dhampirs appear tall and sturdy while also having graceful features and a slender appearance which belies their unnatural strength.

Society

Dhampirs normally live a solitary lifestyle, feared, shunned, and even hunted by other races. Because of this, a great number of dhampirs reject their vampiric heritage. Few, if any, can even stand the presence of a vampire. They are famed for their ability to not only hunt vampires, but also other mythical beings. Most are driven and stubborn, yet strangely charismatic. But yet again there is a group who are willing to help and protect their undead relatives and be their guard. This is presumably because of their ability to move in the sun which makes them excellent followers for vampires.

Dhampir Names

Dhampirs tend to use human naming conventions.

Dhampir 2.0 Traits

The Dhampir has some unique vampire abilities, while maintaining a human essence.

Vampire's Bite/Claws

You can youse you fangs and claws to attack.

Vampiric Gaze

You can cast the charm person spell once per long rest using this trait. The CD of the Resistance test for this spell is 8 + Proficiency + Cha modifier

Vampiric Climbing

You can walk along any surface you want.

Vampiric regeneration

You heal better than other races. You can heal hitpoints equivalent to you level, you can use this for a (proficiency level) number of times as a bonus action. After that you have to short rest.

Vampiric resistances

You resist Necrotic damages and have resistance against being charmed.

Age

Dhampirs mature at roughly the same rate as humans but do not age further after reaching maturity (20 years), from so on, they live as much as elves.

Alignment

As with humans, a dhampir's alignment is solely determined by the individual, though due to their unique heritage and the subsequent treatment by most of the world they easily fall to evil, and they also tend slightly toward chaotic alignments.

Size

Dhampir are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your vampire ancestor, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Vampiric Ancestry

A mortal's transformation into a vampire offers a host of physical enhancements, like strength, speed, and agility, and you have inherited some of this enhancement from your undead parent. Your choice of score from either Strength, Dexterity, or Constitution increase by 1. You also gain Proficiency in Perception.

Languages

You can speak, read, and write Common, and one extra language of your choice.

Previous Versions

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