Homebrew Adventurer Faerie Species Details

The Wee Fair Folk

Faeries are proportioned the same any human or elf, but significantly smaller, with a wide range of skin tones. A faerie can have any coloration that a human can, in addition to being pale white, forest green, ice blue, slate gray, or deep earthy red-brown. A typical faerie is anywhere from half a foot to 1 foot tall, and weighs about 1-4 pounds.

Most faeries wear clothes made from scavenged materials, such as plant parts, spider silk, or bits of airy cloth. These can be ornate and beautiful just as easily as they can be stark or spartan, and fine faerie craftspeople are renowned for the quality of their wares and their attention to detail.

Adventurer Faerie Traits

+2 Dexterity, Petite, Fey, Dark Vision, Nible Form, Unobtrusive

Size

You are nearly one foot tall. You are size Tiny.

Speed

Your base walking speed is 15 feet, and you have a flying speed of 30 feet. When using your flying speed from this source, you cannot end your turn more than 5 feet above a solid surface, and gently descend down to this distance at a speed of 60 feet per found if you are any higher.

At 5th level, this distance increases to 10 feet above a surface. At 11th level, you can end your turn at any height without limitation.

Languages

You can speak, read, and write Common and Sylvan.

Petite

you have disadvantage on Strength checks to break, push, pull, or lift objects or creatures that are Medium or larger in size.

Fey

Your creature type is fey, rather than humanoid.

Dark Vision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Nible Form

You are small and hard to pin down. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your Nimble Form to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Unobtrusive

You have proficiency in Stealth.

Ability Score Increase

Your Dexterity score increase by 2.

Age.

Natural magic extends your lifespan indefinitely. You reach maturity at around 100 years, are venerable at 250, and cannot die of old age.

Alignment

Mischievous but kind-hearted, faeries are typically good, but shy away from being lawful.

Pixie

Curious, magical, and carefree, pixies are always cheerful and friendly, if somewhat shy to outsiders. Dressed in fine regalia crafted from forest materials, pixies are fey nobles in miniature, as magical and enchanting as any high elf or eladrin. pixies have gossamer butterfly wings, and delight when others admire their beauty.

Ability Score Increase

Your Charisma score increases by 1.

Delightful

You have proficiency in Persuasion.

Pixie Magic

You know the cantrips Druidcraft and Dancing Lights. Charisma is your spellcasting ability modifier for these cantrips.

Pixie Dust

As a bonus action on your turn, you can touch one creature. That creature gains a flying speed of 30 feet until the end of its next turn. Once you use this trait, you require a short or long rest before you can use it again.

At 11th level, the creature you touch instead gains a flying speed for 1 minute.

Sprite

Building cities in the boughs of ancient trees or treants, sprites are sworn to defend the forest lands. Despite their stature, they are fierce warriors, well-trained and versed in battle tactics that can thwart creatures many times their size.

Sprites tend to be surprisingly stern and serious, keeping the forest safe with a grim determination that other fey often make light of. Nevertheless, when a broblem does arise, a contingent of battle-ready sprites are just as valued as elven soldiers, and exactly as deadly.

Ability Score Increase

Your Wisdom score increases by 1.

Languages

You can speak, read, and write Elvish.

Sprite Weapon Training

You are proficient with the longsword, shortsword, and shortbow.

Heart Sight

Using an action, you can touch a creature and immediately know whether the creature cares for, is ambivalent about, seeks to manipulate, or wishes to destroy you and your allies. You don't know the specifics of the creature's intentions, only a generalized sense of how it is disposed towards you and your allies. Once you use this trait, you require a short or long rest before you can use it again.

Sylph

Native to the Elemental Plane of Air, sylphs nevertheless make their way into the Prime Material, inhabiting airy mountaintops and cliffs, dancing amidst the high winds. Natural adventurers, sylphs go where the winds take them, delighting in the journey, the chance to meet new individuals and see new lands.

Being as far-traveled as they are, sylphs are the most common type of faerie to encounter. They are still quite rare, however, and very good at remaining hidden when they do not want to be found.

Ability Score Increase

Your Intelligence score increases by 1.

Languages

You can speak, read, and write Primordial.

Swift

Your flying speed increase to 35 feet.

Sylph Magic

You know the Gust cantrip. At 3rd level, you learn the spell Gust of Wind, and can cast it without expending a spell slot. Once you cast it in this way, you must finish a short or long rest before you can do so again. Intelligence is your spellcasting ability for both of these spells.

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