Homebrew Darkened Shadowswyft Species Details
The Shadowswyft are a planetouched race, much like Tieflings, Genasi or Aasimar. They are descended from the creatures that inhabit the dark expanses of the Shadowfell. Torn between their dark and their mortal heritage, these people struggle to find their place in society. Shadowfell creatures often find them irritating, as they are capable of displaying stronger emotions than those over whom the Shadowfell has more of an effect, due to their mortal parents, but mortals also struggle to come to terms with Shadowswyft's apparent apathy. Most Shadowswyft decide to commit fully to one side of their heritage, either letting the Shadowfell numb them or learning how to live within society on the Material Plane. Shadowswyft often stand out through their almost translucent alabaster skin and their eyes and hair which seem to soak up light and release shady wisps or a colour scheme that is the polar opposite, bearing ebony skin and stark white hair.
Darkened Shadowswyft Traits
Shadowswyfts' traits are mainly derived from their connection to the Shadowfell.Ability Score Increase
Your dexterity score increases by +1 and your charisma score by +2.
Darkvision
Due to your connection to the Shadowfell, you are capable of seeing in the dark to a certain extent. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Necrotic Resistance
You have resistance to necrotic damage.
Touch of Shadow
Your connection to the Shadowfell has also imbued you with a measure of its dark magic. You know the chill touch cantrip. Once you reach 3rd level, you can cast the false life spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Constitution is your spellcasting ability for these spells.
Sunlight Sensitivity
You have disadvantage on attack roles and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages
You can speak, read and write Common and one other language of your choice.
Merge with Shadow
As a bonus action, you can teleport up to 30ft to an unoccupied space you can see. To do so, both your starting position and the target of your teleportation must be in dim light or darkness.
Previous Versions
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