Homebrew Lizardfolk (Chameleon) Species Details

Chameleon Lizardfolk make up a small minority of the Lizardfolk population, generally spread throughout the swamps of Western Terrania and Savara. Seldom seen by outsiders, Chameleon Lizardfolk make the most specialised scouts of all of Lizardfolk kind, utilising their small size and their ability to blend in with their surroundings to their advantage. While hardier than their Salamander cousins Chameleons are noted more for their dexterity and cunning than the strength and power of their other relatives. Noted for their long tongues, semi-prehensile tails and colour changing skin Chameleon Lizardfolk are alien even among the already strange reptilian Lizardfolk, often treated with apprehension and mistrust from their kin. They are known to change their skin colour in line with their emotions and while reacting to things and it is unknown how much control they have over this phenomenon, however they can focus and take control of their skin-tone and, to a lesser degree, texture, when attempting to obfuscate themselves. They are noted for their uncharacteristic emotional intelligence, however are often considered to either be shy or grumpy with little recognised middle-ground.

Lizardfolk (Chameleon) Traits

Your Chameleon character has the following racial traits.

Adaptive Camouflage

Your skin can change colour to match your environment, giving you a natural advantage when trying to travel unseen. You can take the Hide action so long as you are adjacent to any opaque object or solid surface. In addition, whenever you are hidden and stand still, creatures have disadvantage on all ability checks made to detect you that rely on sight.

Griptail

Your tail is a prehensile appendage that you can use to grab and hold small objects and to anchor yourself to terrain. Objects that are being held with your tail can't be used and you can't use your tail to cast spells.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.

Alignment

Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Chameleon Lizardfolk are somewhat smaller than Humans, often standing barely over five and a half feet tall and weighing considerably less than average Humans. Your size is Medium.

Speed

Your base walking speed is 25 feet, and you have a climbing speed of 25 feet. You suffer no penalties to movement when prone.

Tongue Lash

Your extendable tongue is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Natural Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Languages

You can speak, read, and write Common and Draconic.

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