Homebrew Cambion devil Species Details
A cambion, unlike a tiefling, is born directly from a human and a fiend or, more rarely, the offspring of an incubus and a succubus. The result of this union appears to be stillborn, not showing a sign of life through pulse or breath, though responsive to touch and, as legend tells, as heavy as a horse. This continues until the age of seven when they start to resemble their human parent more closely, although their often red skin, leathery wings and sinewy tails betray their otherworldly heritage.
Cambion devil Traits
Ability Score Increase. Your Charisma score increases by 2, and one other ability score of your choice increases by 1. Age. Cambions mature at a faster rate than the children of mortals attaining immortality at the peak of their maturity. Alignment. Cambions are born to be bad, with innately evil tendencies that can cause even the most devout mortal parent to abandon them leading them down a darker path, but if the parent of a cambion can holdfast and nurture the child they can become better than their nature. As evil, as they are ambitious many of them sway towards chaos or law depending on their fiendish parents, own wicked makeup. Size. You typically resemble your humanoid parent in height and build. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fiend. Your creature type is fiend, instead of humanoid. FienAbility Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Fierce Presence
When another creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss you. After you use this trait, you can’t use it again until you complete a short or long rest.
Fiendish Charm
You can cast the charm person spell once at will with this trait, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
Otherworldly Resistance
Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to either cold, fire, lightning or poison damage. Once you choose this resistance you cannot choose another.
Languages. You can speak, read and write Common and either Infernal if sired from a devil or Abyssal if sired from a demon.
Comments
-
View User Profile
-
Send Message
Posted Apr 6, 2024What it says it does is fine, what it does when you make a character is really messed up. Why do all damage rolls have like +5 to them?