Homebrew Archons Species Details
Physical Description:
Archons come in many forms and appearance but their bodies regardless of form or design is always magical in appearance, the body being slightly see through and glowing brilliantly or with stars and magic coursing through it. They can have two to four eyes usually solid blue or cosmic in appearance and glowing. Rarely do they walk usually levitating off of the ground, they can have normal humanoid feet and legs, points, insectoid, plant based or no legs or feet. The torso is usually humanoid in appearance with male or female variations based on perceived gender at formation in the center is usually a hallowed out space in the shape of a circle the exits the front and back of the torso were a core of magic grows and bellows frequently. Their arms are normally humanoid in appearance but sometimes they can have claws. The Head if an Archon can range from humanoid,elvish,insectoid or animisltic as such any of the variations can have animal, human or elf ears,insect fillers or massive antlers. The always have massive wing spans up to 9ft in width that can be any insectoid,bird or celestial in type. they have developed a "Halo Disk" a glowing disk or some other type of adornment that floats above their heads at all time. They are usually 7ft to 10 ft tall at the point of presumed adulthood.
Society:
having been made from the very first birth of Fae Magic, Archons were free spirited and ever changing like the magic the were born from. They never formed a society but they would watch other things being born into creation and how they formed in societal structures, being Nomads They were usually alone but occasionally through great achievements of and individual wold reveal themselves and befriend said exceptional individual or find a mate though they rarely reproduced they can mimic the reproductive systems of whatever species they had chosen to integrate with taking on various aspects to better ease the mind of optional mates. They are broad thinkers and their minds complex so understanding lower beings is troublesome for them, it is because of these troubles they have developed a "Halo Disk" a glowing disk or adornment that floats above their heads that absorbed the thoughts of the minds around them that ties with societal behavior and communication to make it easier. Most have faded away or gone into a deep sleep as the Seelie and Unseelie Fae war among themselves thus having faded into myths and legends among all but the oldest of the Fae.
Age:
Archons do not age they merely wake to their existence at a point where Ancient Fae Magic gathers,. When they first form they can be the size and appearance of a child but as they gather magic and wisdom they grow taller and taller. from there they gather knowledge and the Magic of the world until they have obtained 500 years worth and then they explode into Pure magic and are reborn again
Size:
Your size is Medium to Large based on Height
Movement Speed:
You have a based movement speed of 40
You have a flying speed of 70
You have a swimming speed of 30
Relations:
Archons were not known for having formed relations as they were nomadic, however being seen as Divine Fae and the children of the very first fae and bursts of magic They were revered with great religious zeal or great resentment among the fae that came after them. Their emotional range is abstract and ever hanging with the world around them, forming relations can either be a challenge for them or as easy as breathing. They are first and foremost observers and protectors of peace or chaos. Being made of ethereal magic They are usually hard to perceive and can go unnoticed even if standing right in front of an individual.
Alignment :
Archons are Lawful Any Alignment
Religion:
They follow a Commandment that they hold above all laws, each commandment is different from other Archons.
They also tend to stick to a aspect of creation and morality but do not follow any deity. They are first and foremost observers or protectors of peace or chaos.
example: Life is sacred and must be protected, One must never create for that is the duty of creation, one must never destroy for everything has a purpose, I shall not kill or I shall end the life of those who are weak.
Names:
Male Archon Names:
Balahu Vakmet, Ja'jarakata Hemit, Nos Xon, vex Nox, Laynru Deltama
Female Archon Names:
Hevete'al Nos, Kalusa Derma, Fiorana Gashu Daile, Saleine Nok, Cai'teial Jarkameta
Archons Traits
Archon are ancient fae and can usually be found at the start of a fae's Ancestry, these are the Archon's Traits and FeaturesAbility Score Increase
Your Charisma increases by +1
your Wisdom increases by +3
your Intelligence increases by +2
Your strength goes down by -1
Superior Dark Vision
Your darkvision has a radius of 120 ft.
Resistances and Immunities
Archons are Resilient to bludgeoning Damage and None Magical Weapons
Archones are resilient to Charm
Archons are immune to poison
Archons are Immune to Psychic damage
Archones are immune to Prone and Grapple
Observers Outside of Perception
Archons are master Observers, The Observe the world in an Ethereal State. You gain Proficiency in Insight, Investigation, Perception and Stealth
First of the Fey
Your magic in of itself and divine in nature you can learn and always have prepared 2 first level spells you can also learn 3 cantrips that are fey ,Light or Clerical in nature regardless of class. Additionally You Gain Proficiency with Staves and Rounded Blades and can channel magic through them.
Example: Chakrims, Crescent Blades, Moon Blades, Ring Blades.
None Magic Class: additionally you have 3 first level spell slots if you are a class that isnt magical. At level 10 you gain an additional first level and two second levels and one third level spell slot and can learn six new spells from the fae warlock and cleric spell lists that are always prepared.
Ethereal Body
Your body is made up of magic and is harder to hit its Ethereal nature allows you to move through solid objects including other life forms. You can only solidify outside of other solid matter. Twice per day In combat you may become ethereal, in this state you cannot be harmed nor harm anything and move half your flight speed to an unoccupied space without using your movement speed. Attacks made against you in melee are at disadvantage if none magical in nature. As such when in Ethereal Form you can travel to different Planes by looking for Plainer Seams. Archons do not need to breath air as such they also can't drown.
Divine Aura
Your body gives off a brilliant Light, dark areas become dim withen 25 ft of you. Additionally fiends and undead detest you. any undead or Fiend up to 25 feet of you is turned away from you or take 4d6 in radiant damage and continues to on the end of their turn as long as they remain in your aura.
Radiant Soul
Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to blaze brighter then original and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, your flying speed increases by 20 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Additionally None Magical beings are Frightend of you on a failed Wisdom Save equal to your Spell DC
Once you use this trait, you can't use it again until you finish a long rest.
Fey Tricks
Archons may have been the first of the fey and wise but they are still fey. apon reaching level 10, You can target yourself and cast poly-morph apon your self to become a beast or humanoid with a challenge rating equal to your level or up to three enemies and use poly-morph to turn them into a object,Beast or Humanoid with a Challenge Rating Equal to or Lesser then your level. When you Reach Level 15 this becomes True Poly-morph
This can only be used twice per day
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Posted Jun 28, 2020you know what they say... 5th times the charm.....