Homebrew Elven Half-Illithid Species Details

An illithid resembles a human in basic body structure, but taller and much more slender. Its skin is some cool color, such as pale green, mauve, or sky blue, and when it is well-fed, its body is coated in a thin film of mucus. Its skin is smooth and completely hairless, with a tall, sloping cranium, two roughly-humanoid eyes, and four long, coiling tendrils concealing an alien mouth evolved to open the skulls of other creatures and feed on their contents.

However, half-illithids vary in appearance according to their secondary heritage.  But, they almost always appear more akin to the secondary parent except in skin tone and hair, which is more akin to tentacles.  They fully complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. Illithids live longer than humans, often varying based on their secondary parentage.

Elven Half-Illithid Traits

Potent psionic ancestry grants a Half-Illithid, Aberrant Mind, Mind Blast, and Telepathy. You are also capable of devouring the brains of the living or recently deceased and have Superior Darkvision.

Ability Score Increase

Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Elven Heritage

You are half-elven and gain traits of this race.

Alignment

Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Superior Darkvision

Your darkvision has a radius of 120 feet.

Language

You can speak, read, and write in Common, Undercommon, Deep Speech, and one other Language of your choice.  You are also able to communicate telepathically with others capable of speech.

Aberrant Mind.

You have disadvantage on all Charisma ability checks in which you are not proficient in.

Devour Brain

When you reduce a living creature within 5 feet of you to 0 hit points, you can, as a reaction, devour their brain completely gaining temporary hit points equal to your Intelligence Modifier + your proficiency bonus. In addition, you may receive the answer to one question that the consumed brain knew the answer to. This creature must have a size of Medium or smaller and know at least one language. Alternatively, you may consume the brain of a creature that has died within the last minute and gain the same benefits. You regain use of this trait once you complete a long rest.

Mind Blast

You can use your action to emit a psionic blast in a 5-foot radius around you dealing 2d6 psychic damage. When you use your mind blast, each creature in the area of the blast must make a Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your mind blast, you can’t use it again until you complete a short rest.

Tentacles

You may make a grapple unarmed attack against a medium or smaller creature.  If it is grappled it must succeed on a DC 15 Wisdom Save or be stunned until this grapple ends.

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2020 5:01:24 PM
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6/23/2020 5:11:17 PM
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6/28/2020 2:08:27 PM
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