Homebrew Boggle (Based on Volo's Guide to Monsters) Species Details

Boggles were three feet (0.9 meters) tall creatures, humanoid in shape but who walked hunched over with their knuckles dragging along the floor. A pair of large ears rested on the sides of their bulbous heads. Rubbery and hairless flesh-covered their small frames, oddly stretchable and compressible, and ranging from blackish-blue to dark gray in coloration. It was there that the similarities between boggles ended, as past that point they had no common features. Noses could be large, long, flat, or slits, while their limbs could be lanky, or oversized for their diminutive forms. Arms, legs, hands, feet, torso, abdomen, and facial features were all disproportionate in several ways, making individual boggles immediately visually distinct.

Boggle (Based on Volo's Guide to Monsters) Traits

Boggles

Ability Score Increase

Your dexterity increases by two, and your strength decreases by two as well.

Oily Skin

You can excrete a nonflammable oil from your pores and choose whether it is sticky or slippery oil. This oil also gives you resistance to fire damage.

Slippery OIl: While coated in slippery oil, you gain advantage on Dexteritiy (Acobatics) Checks made to escape bonds, squeeze through small spaces, and end grapples.

Sticky OIl: While coated in sticky oil, you gain advantage on Strength (Athletics) checks to grapple and any check made to maintain a hold on another creature, a surface, or an object. You can also climb difficult surfaces, including upside down on ceilings, without needing a check.

Uncanny Senses and Stealth

You are proficient in Perception, Sleight of Hand, and Stealth. You also have advantage on any perception check that relies on smell.

Darkvision

You have 60 feet of darkvision.

Oil Puddle

You can create a puddle of oil that is either slippery or sticky (your choice). The puddle is 1 inch deep and covers the ground in your space. The puddle is difficult terrain for all creatures except you and lasts for 1 hour.

If the oil is slippery, any creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.

If the oil is sticky, any creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn. a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.

Once you use this trait, you can't use it again until you finish a long rest.

Dimensional Rift

Once you reach 5th level, you can create an invisible and immobile rift within an opening or frame you can see within 5 feet of you, provided that the space is no bigger than 10 feet on any side. The rift bridges the distance between that space and any point within 30 feet.
While next to the rift, you can see through it and are considered to be next to the destination as well. Anything that you put through it, including yourself, emerges at the destination. Only you can use this rift, and it lasts until the end of your next turn.
Once you use this trait, you can't use it again until you finish a long rest.

Fey

Your creature type is fey, rather than humanoid.

Languages

You can speak, read, and write Sylvan.

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