Homebrew walking corpse Species Details

you are undead human akin to a zombie your movements are sluggish and your body doesn't heal unless repaired by necrotic magics or by taking pieces from other bodies you can absorb necrotic energy and are vulnerability to radiant however you are no longer need to eat breathe or sleep but must still to regain spell slots meditate for 6 hours you can live as long as you keep replacing parts of your body that are new or until you are destroyed

walking corpse Traits

undeaths a pain

undead fortitude

your body is no longer living your energy over own death allows you to control your fate when you take damage that would kill you you make a dc saving throw of half damage if the throw is met you come back with 1 hit point

undead emptiness

your no longer living meaning you no longer need to deal with living issues you don't need to eat or drink to continue to live

radiant weakness

your necrotic nature makes you weak you to radiant attack

the pains of the dead

you no longer heal from resting or healing magics you instead must either repair your body by taking parts from corpses or stitching your self back together or dealing necrotic damage to yourself it takes a full hour of constant work to take peaces from corpse to repair the smaller parts however for hour spent repairing yourself you gain 25% of your health back if you spend a full five hours you can also replace limbs that have been ripped or cut off you also heal 3 quarters of whatever necrotic damage you take

undead constitution

you gain an immunity to poison

rotten Constitution and shambling dexterity

your undead self allows you to take more damage but it's more difficult to move quickly 

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