Homebrew Skremsel Species Details
Skremsel where once scarecrows built to to guard fields and crops, but sometimes fate has other plans. While the first scarecrows were mindless and motionless, at some point some force decided to give them life. This brought forth a new sentient species, the Skremsel . Skremsel are made from wood , sometimes straw, or other materials, and given pumpkin heads, but they can feel pain and emotion. Now that they have sentience, they choose their own paths.
Living materials
Skremsel are formed from a blend of organic and sometimes inorganic materials. the base of most Skremsel are wood and sometimes straw, or other filler materials, with a large plant like a pumpkin or melon for a head, though some rare few have had carved stone as well. Beyond these common elements, the precise materials and build of a Skremsel vary based on the region and it's creator's whims.
Although they were originally a creation, Skremsel are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to Skremsel that they do to other humanoids.
Skremsel Personality
While originally created to Protect fields, Most Skremsel no longer do that. Most struggle through their lives trying to figure out what to do with it, some decided to become adventurers while others decide to learn crafts
Some Skremsel focus on a specific purpose — such as protecting allies, completing a contract, or exploring a land. Some Skremsel have little to no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.
The typical Skremsel has a relatively sexless body shape. Some ignore the concept of gender entirely, while others adopt a gender identity.
Skremsel Names
Many Skremsel where not given names when they where given life, though some where. Most choose a name that's common for the lands, in whatever language they first learned weather it be Common or another language
Skremsel Traits
Your Scarecrow character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Scarecrow
While the skremsel remains motionless, it is indistinguishable from a normal scarecrow
Spooky Visage
Being a Living Scarecrow you're able to scare others more easily, you have proficiency in Intimidation
dark vision
You have 60 feet of dark vision, letting you see in darkness as if dim light and dim as if bright light. You can only see in greys in darkness
Ability Score Increase
Your charisma score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical Skremsel is anywhere between one and thirty years old. The maximum Skremsel lifespan has yet to be found out, because the race is relatively new, and the magic that gave them life seems to have also made their body components not able to rot or mold
Alignment
Most skremsel tend toward law and neutrality, as they were originally created as protectors. But some have absorbed the morality, or lack thereof, of the beings who gave them life.
Size
Your size is Medium, but Skremsel can range from anywhere around 4 feet tall to 8 feet tall depending on where they where made and who made them
Speed
Your base walking speed is 40 feet.
Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Surface slumber
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Aversion to fire
You have a natural aversion to fire, giving Disadvantage to attacks and ability checks till the end of your next turn when you take fire damage
Languages
You can speak, read, and write Common and one other language of your choice.
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