Homebrew Skremsel Species Details

Skremsel where once scarecrows built to to guard fields and crops, but sometimes fate has other plans. While the first scarecrows were mindless and motionless, at some point some force decided to give them life. This brought forth a new sentient species, the Skremsel . Skremsel are made from wood , sometimes straw, or other materials, and given pumpkin heads, but they can feel pain and emotion. Now that they have sentience, they choose their own paths.

Living materials 

Skremsel are formed from a blend of organic and sometimes inorganic materials. the base of most Skremsel are wood and sometimes straw, or other filler materials, with a large plant like a pumpkin or melon for a head, though some rare few have had carved stone as well. Beyond these common elements, the precise materials and build of a Skremsel vary based on the region and it's creator's whims.

Although they were originally a creation, Skremsel are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to Skremsel that they do to other humanoids.

Skremsel  Personality

While originally created to Protect fields, Most Skremsel  no longer do that. Most struggle through their lives trying to figure out what to do with it, some decided to become adventurers while others decide to learn crafts

Some Skremsel  focus on a specific purpose — such as protecting allies, completing a contract, or exploring a land. Some Skremsel  have little to no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.

The typical Skremsel  has a relatively sexless body shape. Some ignore the concept of gender entirely, while others adopt a gender identity.

Skremsel  Names

Many Skremsel  where not given names when they where given life, though some where. Most choose a name that's common for the lands, in whatever language they first learned weather it be Common or another  language

Skremsel Traits

Your Scarecrow character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Scarecrow

While the skremsel remains motionless, it is indistinguishable from a normal scarecrow

Spooky Visage

Being a  Living Scarecrow you're able to scare others more easily, you have proficiency in Intimidation

dark vision

You have 60 feet of dark vision, letting you see in darkness as if dim light and dim as if bright light. You can only see in greys in darkness

Ability Score Increase

Your charisma score increases by 2, and one other ability score of your choice increases by 1.

Age

A typical Skremsel is anywhere between one and thirty years old. The maximum Skremsel  lifespan has yet to be found out, because the race is relatively new, and the magic that gave them life seems to have also made their body components not able to rot or mold

Alignment

Most skremsel tend toward law and neutrality, as they were originally created as protectors. But some have absorbed the morality, or lack thereof, of the beings who gave them life.

Size

Your size is Medium, but Skremsel  can range from anywhere around 4 feet tall to 8 feet tall depending on where they where made and who made them

Speed

Your base walking speed is 40 feet.

Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Surface slumber

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Aversion to fire

You have a natural aversion to fire, giving Disadvantage to attacks and ability checks till the end of your next turn when you take fire damage

Languages

You can speak, read, and write Common and one other language of your choice.

Previous Versions

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