Homebrew Floardracin V.2 Species Details
"After a long days fighting we eventually escaped into a clearing seeing a large green draconic figure it aproached us we all drew our weapons ready for another fight but it outstretched its hand holding a flower" -Jrugar during the first encounter
A large draconic plant like humanoid race that care heavily of plant life mostly resembling large dragon born they sport many differences digigrade legs massive wings, four arms, a long neck, and a head that normaly has small horns, they normaly have green skin or other color of plants and will sometimes have bits of there body with pholiage on them, they have long thick tales, and large wings
They maintain themselves with a large tail that they burrow into the ground and gain nutrients from both the ground and photosynthesis though they can still eat its much preferred not to though
Due to there plant like nature they strangely breath out spores that can cause plants to quickly sprout out of the ground this is on purpose as they normaly love nature being born from it
They come into the world either via the world its self creating them or dragons blood spilled onto a flower growing one of these creatures or a powerful wizard or druid wanted to create one
The males and females of the race still sport there typical traits compared to humans and they can give birth to new Floardracin but both males and females of the race have breast but males have smaller breast they hold nutrients, air, and spores for when they make plant life
They normaly are good alignments and almost never any evil alignment
They are anywhere upto 9ft tall and can be as short as 5ft tall and weigh on average 300lbs. Your size is medium
You have a walking speed of 30ft and a flying speed of 10ft
Lightly changed from the first version
Floardracin V.2 Traits
A draconic plant raceAbility Score Increasement
You get a plus 2 to your wisdom score and a plus 1 to your constitution or strength score
Plant
Your creature type is considered plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Plant Friendship
Your body is a strange one you can talk to plants and in return they can respond, you can feel the emotions of plants, and plants can attach and grow on your body moving there roots into your body sharing your nutrients you can also put the plants back into the ground, this can bring a plant back from the brink of death, you can use a action to attach a plant to your body and another action to put it back into the ground.
You suffer no harmful effect from using this feature.
You must be willing for any of these features to work.
Size
They are anywhere upto 9ft tall and can be as short as 5ft tall and weigh on average 300lbs. Your size is medium
Alignment
They normaly are good alignments and almost never any evil alignment
Languages
You can speak, read, and write common and you can pick either draconic or sylvan
Age
Floardracin mature at 20 years old and have no known age that they die from old age
Speed
You have a walking speed of 30ft and a flying speed of 10ft you cannot use your flying speed if you take fire damage until you finish a short or long rest
Bonus proficiency
You are naturally proficient in the nature skill
Extra Arms
You have an additional set of arms bellow the first set these arms are just as strong as your normal arms and still follow the rules for duel wielding and interacting with objects, the limbs cannot be used to duel wield two handed weapons.
Spore Breathing
As a action you can breath out a cloud of green spores within 5ft of you that cover a 5ft by 5ft square area anything the spores touch other than you will cause plant life to rapidly grow over the course of 1 minute from the spot, the plant life is most commonly grass, different flowers, and foliage(the Dungeon Master determines what grows).
If the spores come into contact with a creature it will cause plants to grow on them causing no pain but if a creature inhales the spores the creature must succeed a DC 8+your proficiency bonus+your constitution modifier constitution saving throw or they are dealt 1d4 poison damage for each round they have the spores inhaled this effect can be ended by a successful medicine skill check with the same DC as the save or any amount of healing magic ends this. If this kills a creature there body becomes a pile of plants.
Additionally you suffer no harmful effects from breathing in spores whether there from you or not.
Flowering body
At will as a free action you can cause plants to rapidly grow over the course of 1 minute anywhere on your body (you pick where they grow) these plants are most commonly grass, flowers, and foliage you can pick what grows, though you cannot grow plants that are poisonous or harmful. Additionally you can transfer these plants into the ground as a free action as long as you are touching the ground. See the Plant Friendship feature for further information on how these plants act.
You do not suffer any harmful effects from using this feature.
You must be willing to use this feature.
Natural ArmorClass
You have a natural Unarmored AC of 12+your dexterity bonus
Natural Spellcasting
Due to your plant heritage and druid like nature you naturally know the Druidcraft cantrip and wisdom is your spellcasting ability for it
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/18/2021 4:25:59 PM
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24
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0
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5
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Coming Soon
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