Homebrew Awakened Cat Species Details
Gifted (though others would claim cursed) with consciousness via magic in the form of an intelligence equal to that of an average human, the awakened catwalks a narrow path between two worlds. They are forever removed from their animalistic life but are still driven by many of their old instincts and experiences.A cat would think nothing of consuming the meat of a fallen foe. They have little need or want for most possessions, though all tend to have a few special items they guard fiercely. They have a tendency toward solitude but will happily join in with a party for warmth, shelter, and easy meals. The promise of a warm lap and generous scratching behind the ears is good incentive as well.
Awakened Cat Traits
Awakened Cat TraitsAbility Score Increase
Awakened cats increase their Dexterity scores by 4 with a maximum of 24 and their Wisdom scores by 1. Their strength decreases by 6.
Age
Awakened Cats have no longer lifespans than any normal cat, unless their lives are magically extended, and can live up to twenty years.
Alignment
Most awakened cats are, neutral taking little notice of anything beyond their own self interest. Although, life experiences and their heightened intellect might cause them to have a different opinion on matters.
Size
Cats are between 8 to 10 inches in height, weigh between 7 to 10 pounds, and come in hundreds of varieties of color and coat length. Their size is tiny, and you start with a natural AC of 12
Speed
A cat's base walking speed is 40' and their climb speed is 30'.
Creatures Of Magic
An Awakened cat is a being created and sustained in part by magic. Any effect that suppresses magic returns an Awakened cat to her former state and temporarily strips away their conscious thought. This can be averted with a successful Charisma saving throw of DC 18 - your proficiency bonus. Should they leave the area of effect or its duration expire, they awaken with no memory of the time while under the antimagic’s influence. An awakened cat radiates Transmutation magic. Additionally, due to the magic that sustains them an Awakened Cat can use Mage Hand as per the spell, with the following effects:
You may use this spell to perform finer functions that normally require hands, such as lifting a mug and taking a drink to writing a letter.
You also may use Mage Hand to wield a one-handed weapon. However, you cannot use this ability to extend the range of your weapon attack beyond five feet of your person. Additionally, two-handed and heavy weapons are too bulky and fail to be lifted if an Awakened Cat attempts to manipulate them with this spell, as well as any item weighing heavier than ten pounds.
Darkvision
An Awakened cat has darkvision out to a range of 60'.
Alert
Cats have and exceptional sense of hearing and smell, rolling with advantage on all Perception checks while employing either. They cannot be surprised and roll with advantage to wake up
Feline Grace
Cats are uncannily agile creatures. They are proficient in Acrobatics and roll with advantage for checks that require balance. Also an awakened cat can roll a Dexterity check to avoid falling damage, with the DC being 1 for every 5’ traveled. If the awakened cat is also a monk, that cat rolls against distance traveled beyond their Slow Fall maximum.
Pounce
An awakened cat does not require a 10’ running start to leap their maximum distance.
Languages
An awakened cat can speak and understand one language that their creator could also speak and understand. They cannot read or write, but can learn to do so by taking the Linguist feat.
Cat claws
You are proficient with your claws which deal 1d4 damage slashing damage on a hit and reach 5 ft.
Claws are a cat's natural weapon. They have a very limited reach due to the size of the cat and can only attack the squares surrounding them. Cats may use this weapon in the same square as an ally due to their size.
Cats may use their claws against an enemy while climbing but must remain stationary while doing or may instead release whatever they are climbing on and fall.
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