Homebrew
Kakuta
"Don’t be such a prick!"
“I can’t help it.”
The mad druid Querrifou wandered the desert for years, trying to raise the desert plant life to the level of a Treant. Eventually he stumbled on an ancient cactus and eventually managed to imbue it with sentience. Kakuta are rumored to be the offspring of this first cactus. They are quite rare among other populations. Kakuta are non-sentient until they reach adulthood. Holes in the head-like area of a Kakuta body resemble eyes. While it’s unclear if these are used for vision, they are used to emanate the Kakuta's deep, thumping voices. Spiders sometimes nest in Kakuta, but the Kakuta seem unperturbed by them. The very few Kakuta who have interacted with society have become quickly fascinated by hats.
Kakuta Names
Because of their low speech Kakuta prefer O and U sounds, with occasional As. Examples of Kakuta names include Oububou, Doubado, Ubodou, Badoo, and Boogadou
Kakuta Traits
Kakuta are defined by their spiny skin and their odd senses.
Ability Score Increase
+2 Charisma, +1 Constitution
Age
Kakuta can live to over 150 years old, and reach adulthood around the age of 15.
Alignment
Kakuta don’t tend toward any alignment in particular.
Size
Kakuta vary in height from 4 to 7 feet, and in weight from 350 to 650. Your size is medium.
Languages
You speak common and druidic.
Subsight
Kakuta use a constant low-frequency form of echolocation that allows them to see within 60ft. using sound. Blindness doesn’t effect you, but deafness will render you unable to see.
Horticultural Heritage
You may cast Speak With Plants as a ritual. You must complete a long rest in order to use this ability again.
Spines
When a creature makes a successful unarmed melee attack against you, it must make a Dexterity saving throw or take 1d4 piercing damage. The DC for this saving throw equals 8 + Your Proficiency Modifier + Your Constitution Modifier.