Homebrew Atoning Succubus Species Details
Being a form of fallen angel, Succubi can actually find forgiveness and redemption. Even though all succubi long for the paradise that Asmodeus has promised them, they would sooner remain masters of their own way then return to bondage under the gods. A rare few Succubi however truly regret their betrayal and supplicate themselves before the gods in hopes of redemption.
The path to redemption is difficult for Succubi to tread, and it leads to a destination that precious few can reach. First, the succubus must find a way to escape the Nine Hells, then she must walk the path of atonement. An Atoning Succubus must live a chaste and virtuous life, countering every deed she has committed against the gods with seven good deeds each.
Talk with your DM about what deeds your character may have already performed, or what deeds your character aims to perform during the campaign. Also talk about the punishment your character might face for performing an un-virtuous act.
In most cases, an Atoning Succubi may not want to be outed as their true form, often using their Shapechange feature to hide their true identity.
Atoning Succubus Traits
An Atoning Succubus shares the same abilities as any other Succubi, but are against using some of these abilities for fear of failing their atonement.Ability Score Increase
Your Charisma score increases by 2, and your Intelligence and Dexterity both increase by 1.
Darkvision
Being devils, Succubi have the inherent ability to see in any non-magical darkness. You have darkvision out to 60ft.
Telepathy
Succubi are well known for communicating telepathically with their victims. While Atoning Succubi tend to not use this on victims, the ability is still inherit within them. They can speak to any creature within 60ft of themselves, and while it is against their atonement, this range is still ignored if the target is ever charmed by the Succubus. The two do not even need to be on the same plane for this communication.
Languages
Succubi are fallen angels, Angels of Love of those who followed Asmodeus' rebellion against the gods. They reside mainly in the Nine Hells and as such, have grown to learn the language. You speak both Infernal and Common.
Natural Talent
Your past as a demon of lust can carry over to your new future. Choose two of the following skills: Deception, Insight, Perception, Persuasion, or Stealth. You gain proficiency in the chosen skills.
Demonic Heritage
Being accustomed to the flames and the heat of the Nine Hells, you are resistant to any form of fire damage. However, your demonic nature makes you weak against Radiant and holy attacks.
Shapechange
A power usually used to lure unsuspecting victims into a false sense of security, among Atoning Succubi this power is more carefully used to hide their true self as they seek their atonement, for fear of being shunned by those they aim to help.
With an action, you can polymorph into a Small or Medium humanoid. While in this form, your statistics and abilities remain the same with the exception of your flying speed (and size, if you choose to change it), which you lose due to losing your wings. Alternatively, you can use your action to transform back into your true form, regaining your flying speed (and original size if changed).
Natural Weapon
In a pinch where your magic or martial weapons may not be enough, a Succubi in their true form can use their natural claws as slashing weapons. You are proficient with these natural weapons, and they benefit from Martial Arts.
Forbidden Charm
While an Atoning Succubus is supposed to live a pure life, without the use of their charm, they retain the inherent ability to do so. Most atoning succubi will only use this ability if it would save their life or would assist in their atonement.
Once per long rest, you can make one humanoid you can see within 30 feet of you attempt a DC 15 Wisdom saving throw. If they fail on this save, they are magically charmed for 1 day. The charmed target obeys your verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to your Charm for the next 24 hours.
Comments