Homebrew Minecrafters Species Details

Minecraftians are a reclusive people who are very rare throughout the multiverse and nearly all of them stay in their own worlds. Their bodies are primarily cuboid but share the basic limb functions that humanoids do. They hail in worlds known as “Minecraft”. They drain resources from their worlds and use it to build massive (and usually exclusive) fortifications and structures for them to live in. They have innate magic inside them that allows them to do inhuman things. They channel transmutation magic inside them that allows them to craft gear out of materials in an instant by fusing them together. They channel evocation magic that when harvesting materials they can do it at fast rates. They also have a small demiplane inside their bodies that can hold the materials that they can harvest. Due to this they can build and harvest resources at immense amounts and with magic they can place material stored in the demiplane quickly.

Minecrafters Traits

The minecrafters use their innate magic to build and to destroy as they please as well as craft gear for themselves or in rare cases, their friends. Their lives of solitude also change them in certain ways as well, enhancing their vitality and strength.

Ability score increase

Minecrafters are oft born in solitude in the world. Thus, they lack much ability to socially interact with other Minecrafters. However they gain a key will to survive in their worlds and such have evolved with heightened strength and vitality.

Your strength score increases by 1 as well as your constitution score. Your charisma score decreases by 2.

Some minecraftians instead of surviving based off of sheer strength survive on being crafty and knowledgeable. Some rare cases involve minecraftians working together to survive.

You could have your character have no plus 1 in strength and instead a plus 1 in wisdom or intelligence.

You could also have your character have no plus 1 in strength for no reduction of your charisma score.

Age

Minecrafters live around 100 years old. They have been seen to go up to 150 years old however they often die via their own experiments or the dangers of the world due to their lifestyle.

Alignment

Minecrafters believe in the ideals of having the freedom to build or destroy whatever they please and thus tend towards chaotic alignments. The amount of them that are neutral is more than that of the evil or good ones. If something gets in between their ambitious goals such as building massive fortresses or amassing power than the Minecrafter will be an enemy to whatever gets in between .

Speed

Minecrafters have a little under average speed due to the magic of the demiplane inside them slightly adding a magical form of weight onto their bodies. Their speed is 25 feet. They however can use the innate magic within them to burrow underground at incredibly fast speeds by imbuing tools used for mining with transmutation and evocation magic to strike stone and break it and then have it stored for placement. They have a burrow speed of 10 feet. They can only burrow when they have the tools to do so. Shovels for dirt and granule materials, pickaxes for stone like materials, and axes for materials like wood.

Their burrow speed increases by 5 feet at 3rd, 7th, 12th, and 15th level.

Mining Blocks and Demiplane

You can use your action to mine up building materials from the ground. During this action, you mine up a cube of 5 ft in diameter of space in front of you, or under you by spending 5 ft of your burrow speed. Those cubes of material is stored in your demiplane inside your body. The demiplane can support up to 5 cubes of material, which the amount increases over time. The demiplane can also hold up to 20 pounds of items separately. If your demiplane is full on cubes but you can still mine more cubes, then those cubes that are mined are destroyed and not stored into the demiplane.

At level 5 you can hold up to 7 cubes of material

At level 10 you can hold up to 9 cubes of material

At level 15 you can hold up to 13 cubes of material

At level 20 you can hold up to 64 cubes of material

You can only mine a certain amount of material before you need to rest to regain magical energy to mine at the rate required to mine more.

By default you can only mine up to 7 cubes before you have to take a short or long rest to be able to have the magical energy to mine more.

At level 5 you can mine up to 9 cubes

At level 8 you can mine up to 10 cubes

At level 11 you can mine up to 14 cubes.

At level 14 you can mine up to 16 cubes

At level 16 you can mine up to 64 cubes

Variant: If hexes are used in combat then the cubes are instead hexagon shaped. Without a combat map it’s still cubes.

Placing Blocks

You can place blocks on your turn using your action up. You can spend that turn placing up to 3 cubes. You can place a cube anywhere up to 5 ft in front of you onto a solid surface. You can use your reaction to place 1 block as well as on a bonus action you can place 1 cube. You must have cubes stored in your demiplane to place a cube. When you place a cube, that cube leaves the demiplane to be placed onto a solid surface.

You can also spend 15 feet of your movement speed to jump up into the air and place a cube under you when placing cubes.

At 5th level you can place up to 4 cubes on a turn

At 8th level you can place up to 5 cubes on a turn

At 10th level you can place up to 6 cubes on a turn

At 11th level you can place 2 cubes when using your reaction to place blocks instead of 1. This also applies with bonus actions.

At 13th level you can place up to 7 cubes on a turn as well as only spend 10 feet of movement to jump upward and place a block under you.

At 16th level you can place up to 10 cubes on a turn

At 20th level you can place an unlimited amount of cubes on a turn

Crafting

You can use your time to bind materials together in order to craft armor and weapons for you or your comrades using transmutation magic stored within you. You need a flat surface of wood or another material stronger than it, out onto a table in order to craft gear. Different gear requires different time and materials to craft. Gear not on this list cannot be crafted.

The metals you can use when crafting gear is: Gold, steel, silver, or iron. Wood must be high in quality to be used. You can also spend diamond equivalent to the amount of metal spent (in conjunction with it) to have a plus 3 to damage output with that weapon by coating the weapon in diamond. Diamond coating only works with melee weapons.

All weapons and gear requires 3 hours (with spell like concentration) to craft gear. (Shortswords require 2 hours)

Shield: 4 pounds of metal and 2 pounds of wood.

Handaxe: 1 pound of metal and 1 pound of wood.

Battleaxe: 3 pounds of metal and 1 pound of wood

Shortsword: 1 pound of wood and 1 pound metal

Scimitar: 1 pound wood and 2 pounds metal

War Pick: 1 pound wood and 2 pounds metal

Armor: (spell like concentration is not needed for armors when crafting)

Leather: 9 hours of work into crafting the armor and 10 pounds of leather

Gold armor (Ring mail stats with a weight of 60 lb): 20 hours of work and 40 lb of gold and 20 lb of leather, or another metal of costs to make.

Iron armor (plate armor stats): 2 days of work and 65 pounds of metal to make. Or 2 days of work and 55 pounds of metal and 10 pounds of leather to make.

Diamond armor: 7 days of work and 55 pounds of metal to make as well as 10 lb of diamond to make. Or it costs 7 days of work and 5 lb of diamond, 55 pounds of metal, and 10 pounds of leather. (Is plate armor that gives an armor class of 21 instead of 18) 

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