Homebrew Eluran Aasimar Species Details
And so the Harrowed One made Gys, the first Queen of Elura, fashioned fully-formed from the Goddess’ own flesh and blood, to be a light unto the people un her absence. In the few years she had left, the Harrowed One taught Gys all she could: the secrets of reading and writing, the subtle art of rulership and even the mysteries of miracle-making. When the time came, the Twice-Born Lady summoned the people of Maiden’s Wake to her. She presented Gys to them, enjoining them to love and obey her daughter as they had loved and obeyed her and then, removing her clothes and her crown, the Goddess stepped back into the waters and disappeared beneath the waves.
— The Most Sacred Recordation of the Sayings and Preachments of Our Divine Lady.
Eluran Aasimar are the living, breathing descendants of the Goddesses themselves. The Harrowed One, the Huntress, the Whore and the Hooded Lady, each are known to have propagated bloodlines and it is widely suspected that the other five Goddess did so also. Some Eluran Aasimar have visions of their progenitors, other’s claim to hear the whispers of the Goddesses carried on the wind, all, however, are potent personalities; blessed with an enigmatic appeal and an air of unspoken authority.
Sacred Bloodlines
The Queens of Elura themselves derive their authority from their blood connection with the goddesses, tracing their lineage back in a single unbroken line to Gys: the sole known daughter of The Harrowed One, the matron goddess of Eluran. Indeed, there is a longstanding distinction amongst the noble houses of Elura between the Unblooded Houses, that is, houses such as House Damasz and House Askeldr who ruled the land prior to the coming of the Goddesses, and the Blooded Houses, such as House Hart, House Barrow and House Whitlilly, which are essentially cadet branches shorn from the royal houses.
Hidden in Plain Sight
While the Blooded Houses boast, and quite often embellish, the bonds of blood that tie them to the Harrowed One, Eluran Aasimar descended from the remaining Goddesses are somewhat less conspicuous. After all, no physical feature, or any other obvious quality save for force of personality, marks the descendants of The Nine out from the wider populace, and few if any historical records have been kept of their known progeny. Oftentimes, the Aasimar themselves do not know of their divine origin, with some passing through life without even so much as prophetic dream.
A Divine Calling
Whether they know or even suspect their most remarkable provenance, Eluran Aasimar are often naturally inclined to courses of behaviour that further the agenda of august ancestors. Children of the Huntress may find themselves drawn towards military pursuits while those of the Hag may yearn to attend to wellbeing of beasts and of the wild places, those born of the Hermit may become travellers with one eye ever fixed on the horizon and descendants of the Hierophant may establish themselves as prominent judges and law-givers. Some may strain against this sacral impulse but all Eluran Aasimar feel the undeniable pull of the Goddesses’ will.
Eluran Aasimar Traits
Eluran Aasimar have the following racial traits:Ability Score Increase
Your Charisma Score increases by 2.
Age
Eluran Aasimar go about their business undetected by the majority of populace. They age and mature at the same rate as humans: reaching Adulthood in their late teens and living less than a century.
Alignment
Drawn from divine bloodlines, Eluran Aasimar typically mirror the alignment of their progenitor. Aasimar who trace their lineage back to the Hierophant are usually inclined towards lawfulness and order, while those descended from the Hag lean towards neutrality.
Size
Eluran Aasimar have the same range of height and weight as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Healing Hands
As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Languages
You can speak, read and write Common and Celestial.
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