Homebrew Human Child in a Robot Suit Species Details

In the Last War, the warforged were fully autonomous magical constructs.

This kid isn't as smart as a House Cannith artificer. They could only figure out how to stick a cockpit and controls on a warforged chassis, not teach it to think and feel. 

Still, not bad for a kid, right?

Human Child in a Robot Suit Traits

DM's note: this is a reskinned Warforged race from ERFTLW

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.

Sentry Mode

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, the suit appears inert, but it is not unconscious, and it can see and hear as normal.

Integrated Protection

Your suit has built-in defensive layers, which can be enchanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your suit over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

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