Homebrew Cannibal Abomination Species Details

A Cannibal Abomination is created when a goliath follows a dark path of cannibalism, usually brought on by necessity or insanity. Many of them evolved to become more beastlike both physically and mentally. (This shares much origin lore with a wendigo)

Cannibal Abomination Traits

A Cannibal Abomination evolves from and shares many traits with the goliath.

Cannibalism

You can consume consume raw, humanoid, and decaying flesh as if they were rations. You can no longer eat cooked or non-meat based foods as rations.

Mundane Monstrous Feature

  • CHOOSE ONLY THREE.
  • Adept predator- you can breath under water and your swim speed is 30 feet. You can also glide 15 feet before falling, you fall at a speed of 60 feet per round as if you were using the spell feather fall.
  •  Chitinous skin- your unarmored score is 10 + your Con. mod. & Str. mod. & can become resistance to non-magical piercing, slashing, & bludgeon damage for 10 minutes equal to your Con score (minimum of 1) until you take a short rest.
  • Natural weapons-you have two of the following types of natural weapons that deal 1D6 of damage +  Str. or Dex. to hit and damage: Talons(slashing)/ Fangs(piercing)/ Claws(slashing)/or Horns(peircing).
  •  Heighten sense- You can track someone by smell & hearing, and you have advantage on perception rolls for this. You also have 60 feet of darkvision.
  • Tail- you have a tail that is prehensile and can be used to grab/trip/climb/ or make bonus action smack attack that uses either your Str. or Dex. mod to hit and for damage added to 1D4.
  • Subterranean- you can burrow/dig 30 feet through dirt, you can burrow through rough stone at half speed. You can also climb 30 feet and have 60 feet of tremorsense.

Special Monstrous Trait

  • CHOOSE ONLY TWO.
  •  Cold or Hot- you can choose to be resistant to extreme heat & taking half fire damage or extreme cold and take half cold damage. You also are not effected by certain extreme climates like tundra's or volcanic islands.
  •  Horrifying- Your very visage is consider horrific by most, you are proficient in Intimidation and you can let out a monstrous roar causing anyone who hears this to have to make a wisdom saving throw with a DC of 10 + your Charisma mod. your allies make this save with advantage, if anyone fails this they are affected as if by the fear condition. You can do this your cha. mod. amount of times, (min. of 1)
  •  Arcane resilience- you have advantage on saving throws against spells and are resistant to magical damage.
  •  Toxic- you are immune to poison damage & can spray a 15 foot cone of poison in front of you as a bonus action for 1D6 poison damage. you can do this your Con. mod. amount of times a short rest (min. of 1).
  •  Ravenous- In combat you can use a full turn to consume a semi-recently deceased humanoid to regain 2d8 hit points, while doing so, you count as prone.

Racial Bonus

+2 to constitution and +1 to strength and dexterity

Beastial Strength

You have expertise in the athletics skill.

Beastial Size and Visage

Your size and shape prevents you from wielding weapons and shields and from wearing armor not specifically tailored to you. You also are unwelcome in almost all civilized locations and are generally feared and/or hated by most.

Beastial Nature

You can only be the Barbarian or Druid class and you can only be of a chaotic or neutral allignment.

Cannibalistic Unrest

You do not gain any health back during long or short rests.

Cannibalistic weakness

You are vulnerable to radiant and psychic damage and can only be healed by eating flesh.

Previous Versions

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