Homebrew Descendant of Medusa (Gorgon) Species Details

The Mythic Origin
The blessings of Medusa is not seen as a curse, as the form of a gorgon was given to her by Athena in order to protect her from further defilement at the hands of men and gods. This was in direct response to her assault by Poseidon in one of Athena's temples. This means that even now they pray and honour Athena in their life. Her influence is seen in most aspects of their culture. Poseidon is hated by these creatures, feared and name often invoked as a curse. This does lead to a common hydrophobic fear of ocean water. 

Quiet Nomads
Nomadic in nature these creatures travel between the oasis and temples in their desert homes. Distrustful, close-knit and often fearful of other races for one person could lead to the loss of their lives and way of life. Matriaricahal in nature with their warrior-priests acting as their protectors and leaders.
Rare to see outside their tribes they often cover what they can of their natural appearances. The rare humanoids that encounter then in the desert often mistaken them for a mirage.

 

Descendant of Medusa (Gorgon) Traits

The children of medusa are few. Their abilities are strong and deeply rooted in their culture.

Ability Score Increase

Your Charisma score increases by 2 and your choice of Wisdom or Intelligence increases by 1

Age

Gorgons, given the opportunity, live long lives. They reach young adulthood around age 100 and can live up to 500 years. 

Alignment

Gorgons do not favour one particular behaviour and generally lean toward neutrality, but can be any alignment. 

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: 

Size modifier = 2d8
H eight = 5 feet + your size modifier in inches
Weight in pounds = 90 + (2d4 x your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Poison Resistance

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

Petrifying Sight

Upon reaching level 3, a gorgon learns to channel their innate monstrous powers in the form of a petrifying gaze. Once per long rest, As an action, the gorgon can channel it's gaze to one creature within 30 feet of them that is not blinded.
The target must make a Charisma saving throw. On a failure, the creature begins to turn to stone and becomes restrained. The restrained creature must then repeat the saving throw at the end of its next turn or become petrified for 1 minute.
Upon reaching level 6 the duration extends to 24 hours, and upon reaching level 9 The petrification lasts until the creature is freed by a greater restoration spell or similar magic.

Fearsome Monster

You are considered both a Monstrosity and humanoid type. Due to your fearsome exterior, you are unable to equip anything in your head gear slot.
You also gain proficiency in the Intimidation and deception skills.

Languages

Gorgons speak common and can speak to snakes and snakelike creatures

Previous Versions

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