Homebrew Homunculi Species Details

"Have you ever seen a more faithful servant?"

The General hadn't, and for a moment as Asmodeus' cold eyes shimmered, the General thought his smile itched to convey a father's pride. But it couldn't reach his eyes.

“What is it they say?” she asked. “Part of the cost of efficiency is—”

“The willingness to get the job done,” he finished. “Think I hadn't heard those words before?”

"Funny thing about the price of perfection," When he glared at her, he added, “A very small amount is from being able to form a modicum of thought, surprisingly. Sadly, the rest of the exchange takes a strength not many can handle. Some break without it, some wear the strength as a noose around their own neck, some revel in it.” He tilted his head again, scrutinizing his warriors, with that wicked glint in his eyes. "But I presume that's the cost for perfection.”

Seen as the pinnacle of human vice, most Homunculi are dreadfully attractive, the only thing drawing any ounce of mistrust being the mark of their Maker on their skin. Their essence is not only infused with Asmodeus—overlord of the Nine Hells— they were ripped into reality by his hand. Their unnatural strengths, unmatchable efficiency, incalculable speed, and resilience to time and sickness are a result of his cold, calculative and malevolent sacrifice,  but as a result, they are eternally bereft while hunting for one thing: their true humanity.

Asmodial Bloodline

A facsimile brought into the planes by Asmodeus’ careful hands, your bloodline is not only infused with his essence (making your True Form something akin to a demon), you are also imbued with his ability to manipulate form. You look entirely human, or at least like the humanoid you were created from, and can change features on your body at will, assuming the traits of other races you’ve seen. Most Homunculi only beckon trouble when their nature comes into question, so you’re consistently trying to blend in. Come up with a reason your form was chosen to harness your Sin, whether that be your muscular frame, your buxom figure, your preternatural sense in battle— and let that guide your choice of appearance.

Each Homunculi has a mark of Ouroboros, the mark of your creator somewhere on your corporeal form. When impaled, you are brought to a moment of vulnerability, and mortality. This is the only thing that can truly bring your veritable nature into question.

Self-Reliant & Sinister

Because there are only 7 allowed on each Plane at a time, Homunculi are lonely, vagrant folk. They live in almost complete freedom, only coming in contact with their brothers and sisters when their Maker summons them. Otherwise, due to their near immortality, they can go almost a century without seeing another Sin. This doesn’t stop them from forming close bonds with certain other sins and creating rivalries with origins as eternal as their lifespan. 

Lacking a homeland and at the detriment of getting too close to their remnants, these Homunculi like to travel, making their way across large settlements of land, sometimes gathering cultists in their wake, or collecting human sidekicks and informants for their endeavors.

Homunculi Names

Homunculi names fall into three broad categories. Homunculi can simply go by their Maker-given Name, describing their ability and vice: Wrath, Lust, Envy, Pride, Greed, Gluttony, and Sloth. Some also choose a name to signify their conquests, Lust is known to pick the names of their best lover, Wrath likes to pick the name of their most competent enemy, and so on and so forth. Homunculi names can also be directly connected to their name in their previous life.

Homunculi Traits

Homunculi share certain racial traits as a result of their infernal descent.

Philosopher’s Stone

Due to the Philosopher’s Stone in your body, if you drop below half your HP you can choose to regain 1d12 hit points at the beginning of every round as an action. You can only enact this action three times a day. If you hit 0 HP, you revive after one round with 1d12 HP, using one charge. If you come into contact with another Philosopher’s Stone, you can take one action to gain your charges.

Immunity

You have advantage on saving throws against being Poisoned, and its effects are halved.

 

Ability Score Increase

Your Constitution score increases by 1, and your Strength score increases by 2.

Age

Homunculi are created and stay the same age as their bodies before their creation, usually brought into existence at the peak of their bodies' performance. They live a life of near immortality, as the exploitation of their Maker's Mark is the only thing that can bring them to vulnerability.

Alignment

Homunculi have an innate tendency toward evil, but many of them stay on the neutral side of it. Evil or not, an independent nature inclines many tieflings toward a lawful or neutral alignment.

Size

Tieflings are about the same size and build as humans. Your size is Medium.

Speed

Your base walking speed is 40 feet.

Darkvision

Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Infernal Legacy

You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages

You can speak, read, and write 2 languages not including Common and Infernal.

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