Homebrew Cat Species Details
This is the Cat race from Cats and Catacombs. Some formatting might be a little off, and there may be missing features.
While the many different breeds of cat make generalizing difficult, there are a few traits which pertain to all felines:
Ability Score Increase: All cats increase their DEX score by 2.
Age: Cats reach maturity between the age of 1 or 2, and live, on average to the age of 15.
Alignment: Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world. This is often misleading, however.
Size: While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small
Speed: A cat’s basic speed is 30 feet.
Languages: A cat can speak and read Common, Feline and one other Language. Cats only use language with humans and other races; when with each other, they communicate entirely through gesture, small inflections of the face and eyes, and carefully modulated thrusts of the paw or flank. This language is called Feline and can only be spoken fluently by other cats.
Darkvision: Cats have Darkvision up to 60 ft
Bite & Scratch: Sharp teeth, and claws which can be quickly unsheathed and used to slice through flesh - all cats possess these natural weapons Cats are profcient with this attack, which counts as both a weapon attack and an unarmed attack. The attack does 1d6 damage plus the attacker’s STR modifier bonus.
All So Different: There are many different varieties of cat breed, each with their own idiosyncrasies, preferences, and behaviours - remember that any breed can belong to any of the three subraces; cats are born at all sizes. Choose a feline subrace from the list below, and then choose one ability from the subsequent list. You may only choose one such ability.
Hefty Cat
These big, substantial cats are the biggest of their kind and are tougher and more durable than their feline kin. If you want to play a Maine Coon, a Norwegian Forest Cat or just an unusually chunky version of your favourite breed, choose a Large Cat!
• Gain +1 to your Strength attribute
Regular Cat
The typical cat Neither too large, nor too small. Purrfect, you might say Play a medium cat if you want to be a tabby, a bengal or an American bobtail; you’re the kind of cat who knows how the world works. You can live in a home, or in the wild.
• Gain +1 to your Wisdom attribute
Lap Cat
Smaller, more delicate and all the smarter for it, Lap Cats are experts at getting others to do the work for them. After all, when you’re this adorable, why wouldn’t you? Play a lap cat if you want to be a Persian, a sphynx or a ragdoll - or if you just want to be small, cute and loveable.
• Gain +1 to your Charisma attribute
Cat Abilities
- How Did They Get Up There?: Moving with preternatural speed and grace, you scramble up sheer surfaces with ease Reduce the difficulty of all climb tests by 2.
- Feline Intuition: You know things Even if you’re not entirely sure how sometimes, you just do. Gain +1 to INT score permanently.
- Gone!: No thanks, you’re not sticking around to be smashed with a mace. You know how to stay safe and stay alive. When fleeing or escaping from combat, double your Base Speed.
- Attention must be paid! Are they ignoring you? Have they seen what you look like? Well, you’ll soon put a stop to that. Add Proficiency bonus to all Charisma checks.
- Skilled Hunter: You can follow your prey through any terrain, no one is getting away from you! Add +2 to all Tracking rolls.
- Action Cat: You’re always ready for what comes next; you’re poised, cunning and able to anticipate Add +1 to your Initiative Modifier
- Like Smoke: The enemy flails about them, trying to hit you. But you’ve already gone, like mist in a strong breeze. Whenever attempting to move past an enemy, or disengage from combat, you may avoid the first Attack of Opportunity made by an enemy.
- Flower Marked: Your distinctive patterned fur is actually highly effective camouflage, making you difficult to spot in the wilderness. You have advantage on all stealth rolls made in natural terrain, like a forest or a jungle.
- Lands on Feet: You are incredibly agile, so much so that even falling from a great height seems to scarcely affect you. Whenever you take fall damage, it is halved.
- Good Luck Cat: You’re just lucky. You don’t know why, but you are. Once per session, you may reroll one failed test.
- Life in the Shadows: Twilight is your element, your colouring and lithe form making you almost impossible to track as the light dims Whenever you are in partial or reduced light, you gain a +2 to all stealth rolls.
- Like a Wolf: As you shed your fur, you begin to resemble a vicious wolf, teeth bared and hungry for blood. You know how to use this appearance to your own ends! Whenever making an Intimidate check, you may use your proficiency bonus on top of any other modifiers.
- Big Unit: Hulking and mighty, it doesn’t matter that you aren’t as big as a Dragon, you pack just as much into a smaller package! Add +1 to your Strength attribute.
- Defensive Fluff: Your fur is spectacularly fluffy, softening the blows of your enemies and protecting you against whatever forces you must confront. Add +1 to your Armour Class.
- Adaptation: You were born in freezing cold conditions, you’re used to them, capable of putting up with anything. You are Resistant to Cold Damage.
- Go Limp: You’ve spent a lot of time going limp and playing dead. You’re eerily good at it, in fact, but you’ve learned something more while lying there, unmoving When knocked Prone, you suffer no disadvantages to avoiding or evading attacks.
- Everybody Wants to be a Cat: You know it’s natural to envy your grace, your fur, your beauty How could they not? They won’t get close, of course, but they can always watch you Add +1 to your Charisma Attribute.
- And...Push: Things need pushing! That’s what they’re there for! Just give them a little nudge and see what happens! Whenever attempting to move a stationary object, you may add your Proficiency bonus to the roll.
- Stubborn: You don’t go down. You’ve been in a lot of fights and you don’t like losing. You don’t like doing anything unless you want to do it. When you’re reduced to 0 hit points in combat, make a DC 14 Constitution save If you succeed, you are not knocked unconscious but remain standing, on 1 hit point. This ability can only be used once per combat.
- Light Sleeper: You don’t need much in the way of recovery time. You can get by in a way others can’t. When Short Resting, determine the number of hit points regained in the normal fashion (roll a Hit Dice and add the Constitution modifier), then add an additional 1d4+2 hit points to the total.
- Slippery Customer: Someone with your dignity is, most assuredly, not going to be manhandled! Whenever an enemy attempts to grapple you, you make your opposing Dexterity roll at Advantage.
- Nine Lives: Everyone knows that cats are too fast for death to catch. You make all death saves at advantage.
Cat Traits
While the many different breeds of cat make generalizing difficult, there are a few traits which pertain to all felines.Ability Score Increase
Your Dexterity score increases by 2.
Age
Cats reach maturity between the age of 1 or 2, and live, on average to the age of 15.
Alignment
Cats tend toward neutral alignments; they are very rarely wholly evil or wholly good. Their main preoccupation is themselves and the small circle of loved ones they seek to protect. This can occasionally seem like callousness or disinterest in the larger world. This is often misleading, however.
Size
While there are larger and smaller cats, this variation in size and length is much more limited than it is in dogs. As a result, all cats are considered small.
Speed
Your base walking speed is 30 feet.
Languages
A cat can speak and read Common, Feline and one other Language. Cats only use language with humans and other races; when with each other, they communicate entirely through gesture, small inflections of the face and eyes, and carefully modulated thrusts of the paw or flank. This language is called Feline and can only be spoken fluently by other cats.
Darkvision
Cats have Darkvision up to 60 ft.
Bite and Scratch
Sharp teeth, and claws which can be quickly unsheathed and used to slice through flesh - all cats possess these natural weapons Cats are profcient with this attack, which counts as both a weapon attack and an unarmed attack. The attack does 1d6 damage plus the attacker’s STR modifier bonus.
All So Different
There are many different varieties of cat breed, each with their own idiosyncrasies, preferences, and behaviours - remember that any breed can belong to any of the three subraces; cats are born at all sizes. Choose a feline subrace from the list below, and then choose one ability from the subsequent list. You may only choose one such ability.
- How Did They Get Up There?: Moving with preternatural speed and grace, you scramble up sheer surfaces with ease Reduce the difficulty of all climb tests by 2.
- Feline Intuition: You know things Even if you’re not entirely sure how sometimes, you just do. Gain +1 to INT score permanently.
- Gone!: No thanks, you’re not sticking around to be smashed with a mace. You know how to stay safe and stay alive. When fleeing or escaping from combat, double your Base Speed.
- Attention must be paid! Are they ignoring you? Have they seen what you look like? Well, you’ll soon put a stop to that. Add Proficiency bonus to all Charisma checks.
- Skilled Hunter: You can follow your prey through any terrain, no one is getting away from you! Add +2 to all Tracking rolls.
- Action Cat: You’re always ready for what comes next; you’re poised, cunning and able to anticipate Add +1 to your Initiative Modifier
- Like Smoke: The enemy flails about them, trying to hit you. But you’ve already gone, like mist in a strong breeze. Whenever attempting to move past an enemy, or disengage from combat, you may avoid the first Attack of Opportunity made by an enemy.
- Flower Marked: Your distinctive patterned fur is actually highly effective camouflage, making you difficult to spot in the wilderness. You have advantage on all stealth rolls made in natural terrain, like a forest or a jungle.
- Lands on Feet: You are incredibly agile, so much so that even falling from a great height seems to scarcely affect you. Whenever you take fall damage, it is halved.
- Good Luck Cat: You’re just lucky. You don’t know why, but you are. Once per session, you may reroll one failed test.
- Life in the Shadows: Twilight is your element, your colouring and lithe form making you almost impossible to track as the light dims Whenever you are in partial or reduced light, you gain a +2 to all stealth rolls.
- Like a Wolf: As you shed your fur, you begin to resemble a vicious wolf, teeth bared and hungry for blood. You know how to use this appearance to your own ends! Whenever making an Intimidate check, you may use your proficiency bonus on top of any other modifiers.
- Big Unit: Hulking and mighty, it doesn’t matter that you aren’t as big as a Dragon, you pack just as much into a smaller package! Add +1 to your Strength attribute.
- Defensive Fluff: Your fur is spectacularly fluffy, softening the blows of your enemies and protecting you against whatever forces you must confront. Add +1 to your Armour Class.
- Adaptation: You were born in freezing cold conditions, you’re used to them, capable of putting up with anything. You are Resistant to Cold Damage.
- Go Limp: You’ve spent a lot of time going limp and playing dead. You’re eerily good at it, in fact, but you’ve learned something more while lying there, unmoving When knocked Prone, you suffer no disadvantages to avoiding or evading attacks.
- Everybody Wants to be a Cat: You know it’s natural to envy your grace, your fur, your beauty How could they not? They won’t get close, of course, but they can always watch you Add +1 to your Charisma Attribute.
- And...Push: Things need pushing! That’s what they’re there for! Just give them a little nudge and see what happens! Whenever attempting to move a stationary object, you may add your Proficiency bonus to the roll.
- Stubborn: You don’t go down. You’ve been in a lot of fights and you don’t like losing. You don’t like doing anything unless you want to do it. When you’re reduced to 0 hit points in combat, make a DC 14 Constitution save If you succeed, you are not knocked unconscious but remain standing, on 1 hit point. This ability can only be used once per combat.
- Light Sleeper: You don’t need much in the way of recovery time. You can get by in a way others can’t. When Short Resting, determine the number of hit points regained in the normal fashion (roll a Hit Dice and add the Constitution modifier), then add an additional 1d4+2 hit points to the total.
- Slippery Customer: Someone with your dignity is, most assuredly, not going to be manhandled! Whenever an enemy attempts to grapple you, you make your opposing Dexterity roll at Advantage.
- Nine Lives: Everyone knows that cats are too fast for death to catch. You make all death saves at advantage.
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Posted Sep 15, 2020:)