Homebrew Yuan-ti Malison 2 Species Details
Yuan-ti Malisons are the guards, nobles, and knights of the Yuan-ti caste system. They are created through painful and often traumatizing rituals. They follow the orders of abominations, either due to a sense of duty, or fear.
Ritualistic Origins: Yuan-ti Malisons were originally Yuan-ti purebloods who provided such excellent service to their society that they are allowed to undergo a transformation and join a higher caste. These rituals are mentally and physically tolling, often leaving Malisons as empty shells of their former selves. These forms of Malisons have their arms changed into venomous snakes, losing their prehensile abilities. These Malisons are made almost exclusively for combat, and the transformation process is arguably the most painful of the possible options.
Cold and Calculating: Yuan-ti Malisons rarely retain any characteristics regarding humanity or human decency after their transformation. The transformation process is extremely painful, and it is common for Malisons to exhibit effects of PTSD. They act in accordance with their duty, either fearing punishment or acting on primal instincts.
Slithery Arms: Malisons of this variety have snakes for arms. They lose most of their prehensile abilities, and the snakes have limited independence, although they can control their separate arms when they want to.
Yuan-ti Malison 2 Traits
Malisons of this variety are built for very specific tasks, so they come with many specialized abilities.Ability Score Increase
Your Dexterity score increases by 2 and your Wisdom and Charisma scores increase by 1.
Age
Yuan-ti Malisons reach maturity at around 20 years old, and live into their late 60/ early 70s.
Alignment
Malisons live in a strict caste system, and are equivalent to knights or nobles. They follow a Lawful Evil alignment, although a Yuan-ti pureblood who is able to withstand the cruel transformation process can keep their sanity and old alignment.
Size
Malisons vary depending on variety, but Snake Arm variants do not grow or shrink during the transformation process. They stand between 5 and 6 1/2 feet. You are Medium size.
An Abomination By Any Other Standard
You have proficiency in the Intimidation skill.
Speed
Your base walking speed is 30 feet.
Hardy
You can eat and breathe air through both of your snake arms, as well as your original head.
Poison Immunity
You’re immune to poison damage and the poisoned condition.
Malison Strike
Your unarmed strikes deal 1d8 piercing damage +STR, and can poison an enemy on a failed DC 12 CON save. The enemy takes 1d4 poison damage at the start of each of its turns. The enemy may make a CON saving throw DC 12 to try to shrug off the poison.
Three Heads Are Better Than One
You have advantage and proficiency in the Perception skill. Your snake arms also do not need to sleep, allowing you to perceive the world around you as if you were awake during a long rest.
Look, God! No Hands!
You are unable to wield weapons or shields effectively. All weapon attacks are made with disadvantage, and you are unable to equip shields. You are also unable to finely manipulate tools, which gives you disadvantage on all tool checks.
Languages
You can speak and read Common, Draconic and Abyssal. You can theoretically write these languages as well, as you knew how to before the transformation, but your snake arms make this extremely difficult.
Previous Versions
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7/12/2020 1:32:19 AM
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7/13/2020 1:10:11 AM
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