Homebrew Waterfowl Species Details
Be like a duck, paddling and working very hard inside the water, but what everyone sees is a smiling and calm face.” ..
Waterfowl guard the marshes, building small settlements beside deep dams, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the swamps, in recent years the explorer waterfowl have become increasingly active in the world outside.
Waterfowl Personality
Far from flawless, these hunters of good mean well, but they are easily frustrated by others. You can select, roll, or adapt waterfowl-specific quirk from the waterfowl Quirks table. Use the quirk to inform how you portray your character.
Triton Quirks
| d6 | Quirk |
|---|---|
| 1 | You phrase requests as orders that you expect to be obeyed. |
| 2 | You are quick to boast of the greatness of your civilization. |
| 3 | You learned an antiquated version of Common and drop “thee” and “thou” into your speech. |
| 4 | You assume that people are telling you the truth about local customs and expectations. |
| 5 | The surface world is a wondrous place, and you catalog all its details in a journal. |
| 6 | You mistakenly assume that surface folk know about and are impressed by your people’s history. |
Waterfolk Names
Most waterfolk names with one syllable. Male names typically end with a vowel. Waterfowl use their home protectorate as a surname, with the name formed by adding a vowel followed by a “th” to the end of the protectorate’s name.
Female Waterfowl Names: Queekie, Sneekie, Freeki
Male Waterfowl Names: Quakkee, Quirkee, Clarku
Waterfowl Traits
Your waterfowl character has the following racial traits.Ability Score Increase
Your Dexterity increases by 2, and your Charisma increases by 1
Age
Waterfowl reach maturity around age 15 and can live up to 200 years.
Alignment
Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.
Size
Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Amphibious
You can breathe air and water.
Control Air and Water
You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Emissary of the Sea
Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
Guardians of the River
Adapted to the frigid ocean depths, you have resistance to cold damage.
Languages
You can speak, read, and write Common and Primordial.
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