Homebrew Book Wyrms Species Details
"Not many know how Book Wyrms came to be, Some say they were an evolution of LizardFolk, Others say Dragonborn, Some even say they were the work of a lich gone wrong... or right depending on your perspective."
Book Wyrms are Draconic beings who are about human-sized and live for about 1000 years, they are often confused with Dragonborn however Book Wyrms have tails. Book Wyrms often seek out knowledge often times finding servitude to a lich or other magical beings, while not evil they often trick or steal magic or knowledge from those beings and turn it on them. A natural sense of morality often moves them to do what they consider is true and right.
Book Wyrms live for about 1000 years. they are considered children at the age of 3, their adolescents last from 13 to 21 and They grow to their final size at about 28 years of age. Until they are adults the scale color of a Book Wyrm Remains mostly monotone, pale grey, white, browns and blacks. They are considered adults when they go through their “elder molt” where their skin turns a sickly tan and peels away revealing their “elder coat” this occurs around 50 years of age. An Elder coat is a unique and distinguishing coat that can take similarities from their parents, this coat is often prismatic with one primary skin color and dots, splashes and dashes of other colors. book wyrms can have anywhere from 1 color to a documented 62 different colors and tones in their scales.
Culture
Book Wyrms often live in tight communities of librarians, scholars, colleges, theatre, and magic communities. Very adept in civilization and structure, Book Wyrms obsess over having structure and building order upon chaos. However, this can sometimes be their downfall. Most cultures of Book Wyrms like bureaucracy and have plenty of life to spend pondering and setting the world they live to their likeness. Book wyrms tend to have 3 children in a clutch since they birth via egg-laying. They are very caring for the mental growth of their children often pitting them against one another in studies or making each child choose a different profession to see who is most successful until adult-hood.
In their late years Book Wyrms tend to grow tired and find happiness in family and nature, around 800 years old, book wyrms begin to lose color from their scales starting from the nostril area. They begin to feel a natural call to nature and often move to the deeply secluded forest to live out their days.
Names
True bibliophiles a Book Wyrm might name their child to the likes of gods of knowledge or book titles or absurdly long words.
Male: Consanguineous, Volo's Guide, Oghma, Asmodeus
Female: Selûne, pulchritudinous, Plethora
Book Wyrms Traits
Book Wyrms are natural scholars and make for amazing mages and magic users with their ability to use prestidigitation as a natural cantrip. Book Wyrms also have the racial ability to see in the dark and pick up on languages and ciphers easily. Ask the Book Worm to Play a Book WyrmIntelligently Designed
Book Wyrms gain +2 to their Intelligence and + 1 to their Dexterity scores. However -1 to Strength score.
Linguistically Gifted
Book Wyrm are able to speak Common, Draconic, and one additional language upon character creation.
Age
Book Wyrms live for about 1000 years. they are considered children at the age of 3, their adolescents last from 13 to 21 and They grow to their final size at about 28 years of age. Until they are adults the scale color of a Book Wyrm Remains mostly monotone, pale grey, white, browns and blacks. They are considered adults when they go through their “elder molt” where their skin turns a sickly tan and peels away revealing their “elder coat” this occurs around 50 years of age. An Elder coat is a unique and distinguishing coat that can take similarities from their parents, this coat is often prismatic with one primary skin color and dots, splashes and dashes of other colors. book wyrms can have anywhere from 1 color to a documented 62 different colors and tones in their scales.
Arcane Nature
Book Wyrms may cast the prestidigitation cantrip naturally and at the 3rd Level may as an action cast detect magic once per day.
Alignment
Book Wyrms are naturally tricky and seek knowledge constantly. However, they often keep a relatively strong moral sense, making them a natural chaotic good.
Speed
Your Speed is 30ft, you have a climbing height of 15ft and a swim speed of 20ft.
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