Homebrew Crab Grand Sage Species Details
Crab Sages are red king crabs that were infused with magical powers, intelligence and a colorful carapace as a result of the ark explosion during the Kraken crisis
Crab sages live in small underwater tribes with usually around 50 to 100 other crab sages and one Elder Sage. The elder sage is often the crab with the strongest magic powers and in turn also the oldest. Crab Sages live up to 80 years but Grand Sages get even older.
Aside from their intelligence and colorful carapace the thing that really sets them apart from normal crabs is their magical powers and innate ability to conjure small water Elementals that they can use as mounts. They use these mounts to venture into nearby human settlements where they use an innate form of telepathy to trade pearls and other valuables for things that catches their eye.
Some Crab Grand Sages become adventures and get powerful enough to make bigger Water Elementals that they can then use for fighting instead of just travel.
Magical Origin
Crab sages look like red king crabs but for some reason their magical nature has caused them to vary greatly in color from their more primitive counterparts. Their carapace can have all sorts of colors ranging from the entire spectrum but usually in more muted tones while the more vibrant colors are reserved for the any pertrusions or ridges the carapace may have. While the color of the carapace itself seems to be random, the accent colors have been speculated to be reliant on the personality and temper of the given Crab sage. Unlike their primitive counterparts the Crab sages also have more humanoid eyes with irises and pupils, the color of the eyes however varies only from deep blue to deep purple. Yet another diffrence from their natural counterparts comes in the form of their pincers which are bigger and of equal size to each other, the biggest difference however is that the lower part of the pincer is split in two, essentially giving the Crab sages two fingers and a thumb albiet reversed from most humanoids.
Curious and Tough
For a Crab grand sage life starts as with all other Crab sages. Born into a tribe of other Crab sages it will quickly become apparent that they are special as their magical prowes soon wil manifest. Usually a Crab Grand sage has two ways of life, either grow up to become the tribe monarch or leave the tribe in search of adventure. Wether it is because of natural adventure lust or a power hungry Elder sage most Crab grand sages however end up with the latter of the two.
Crab sages are quick to make friends and probably a bit more curious than is safe. In most cases however they come out of unsafe situations unscathed because of their strong carapace. Because of the nature of adventuring Crab grand sages they rarely have a permanent home instead they wander the roads of the coastlines or streets of a coastal town or city.
Crab Sage Names
Crab sage names usually consist of a single sound that is created by using their mouth or claws. Because of this it can be hard for other races to pronounce their names and Crab grand sages often end up adopting a name of the other races while keeping their birthname as a surname. When writing however the Crab sages will use their birth name.
For coming up with your own Crab sage name think of an organic sound that the crab might be able to make with its body or mouth.
Male birth Names: Klak, Chelok, Chrrht, Klockn, Tchap
Female birth Names: Chichit, Kliiri, Riichhklaac, Chrrr, Chriri
Rare Sight
Crab sages are among one of the rarest sights a person might see in their life. The presence of a Crab grand sage is usually seen as a sign of good fortune as they are able to provide valuable resources from the seafloor that would normally require a lot of work. Likewise, if a Crab grand sage meets another Crab grand sage they believe that they were brought together by fate and that they must complete one of their together with each other. However, because of their rarity the Crab grand sage sometimes become targets for people in powerful positions or mages trying to learn the secrets of Arkma. While most people do not wish them any harm the Crab grand sages still have to keep their eyes peeled when entering bigger cities.
Crab Grand Sage Traits
The Crab Grand Sage has the following racial traits as a result of the latent magic inside its bodyAbility Score Increase
Your Wisdom score increases by 1 and your Constitution score increases by 2.
Age
Crab Grand Sages mature fast and reach maturity at around 4 to 7 years like a normal king crab. Because of their magical nature however they can live 80 to almost 120 years.
Languages
You can speak, read, and write Common and Primordial (Aquan).
Whenever you speak it is telepathically heard directly in the head of everyone around you. As such your speech is hearable in the way that a normal person speaks but even the deaf and deafened can hear you. This means that if you shout it can be heard as if you shout and if you whisper it is heard as if you whisper.
Amphibious
You can breathe in air and water.
Creature Type
You are a monstrosity
Size
Crab Grand Sages are between 1.6 and 2 feet tall and average about 22 pounds. Your size is Small.
Speed
You have a base walking speed of 20 feet, a base burrowing speed of 5 feet and a base swimming speed of 10 feet.
Ark-infused
You know the message cantrip. When you reach 3rd level, you can cast the comprehend languages spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the gust of wind spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Pincers
Your pincers are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Comments