Homebrew Robot Species Details

You are made of metal or wood, and modeled after warforged, but made for people at home as an assistant. They can feel pain and emotion, and are sentient.

Robot Traits

• Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. • Age. A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. • Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served. • Size. Your size is Medium. Ti set your height and weight random,y start with rolling a size modifier. Size modifier = 2d6 Height = 5 feet + 10 inches + your size modifier in inches Weight in pounds = 270 + (4 x your size modifier) • Speed. Your base walking speed is 30 feet. • Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits: - You have advantage on saving throws against being poisoned, and you have resi

Ability Score Increase

You are mostly inanimate, so Con is increased. They can be customized, so the any one stat.

Constructed Resilience

You were modeled after warforged, so you have resistance to poison and you have advantage against poison saving throws.

You don’t need to eat, drink or breathe.

You have immunity to disease.

You don’t need to sleep, and magic can’t put to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enchanced with armor.
- You gain a +1 bonus to Armor Class.
- You can put on only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To remove armor, you must spend 1 hour removing it. You can rest while taking off or putting on armor in this way.
- While you live, your armor can't be removed from your body against your will.

 

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice

Languages

You can speak, read, and write Common and one other language of your choice.

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