Homebrew Dullahan Species Details
The Dullahan are a race of fey that have the ability to detach their head from their bodies. Dullahan are death heralds that are known for yelling the name of a creature. Once a name has been spoken by the dullahan, the bearer of said name is said to die within a day on the place where the dullahan called it. A dullahan with an attached head resembles a human in most aspects, the dullahan usually keeps their heads on while in a civilized area.
The headless mercenary
In recent history, the dullahan have made quite a name for themselves as mercenary headless horsemen. When the dullahan detaches his head, he doesn’t speak except to shout out the name of the one the dullahan came to kill. A dullahan always carries his head with him although it isn’t necessarily attached to his body, a favored trick is to hide it in a saddle bag. The head when detached has small black eyes that dart around constantly, the mouth is always stretched wide in a hideous grin that reaches to both sides of the head. The dullahan doesn’t group together, instead they prefer a solitary nomads wanderers life. Although dullahan has been known to work together sometimes if the reward is high enough. Because of their fear for gold, the dullahan usually ask for gems or magical items as a reward for their Mercenary work.
Dullahan Names
The dullahan do not share their true name with anyone, for they especially know the power a name holds. But the dullahan use a human name to socially interact, the name they use is usually taken from the first human the dullahan met.
Dullahan Traits
The dullahan gain the following racial traitsAbility Score Increase
Your Constitution score increases by 2 and your Strength score increases by 1.
Age
The dullahan are a race of death and never had there been a reported case of a dullahan dying of old age.
Alignment
The dullahan doesn’t differentiate between who they kill and tend to be of a neutral alignment.
Size
The dullahan resemble humans in size and stature, your size is Medium.
Speed
Your base walking speed is 30 feet.
Fear of Gold
The dullahan fears gold in any form, the dullahan can’t carry of any form and grows agitated when in proximity of gold. The dullahan preferred method of getting paid is with gemstone or magical items.
Dullahan Legacy
At 2nd level, you can cast Find Steed and at 20th level you can cast Power Word Kill once per long rest. Wisdom is your spellcasting ability for these spells.
Headless
But if the head is farther than 60 feet from you, you take 1d8 necrotic damage per turn until it is within range again. A dullahan can’t speak with a detached head.
Weakpoint
While attached to your body, any damage dealt to your head is dealt as if you have vulnerability to that damage type and sends your head flying (Distance= Strength modifier of creature that hit x 2)
Headgames
While detached from your body, any damage dealt to your head is dealt as if you have resistance to that damage type.
Horsemen
You have proficiency with lances, whips, and battle axes.
No doors bars my way
You have proficiency with thieves tools.
Indistinguishable
A dullahan with an attached head is indistinguishable from a human.
Darkvision
You have 60 feet of Darkivision. You see things in shade of grays.
Seeing Body
Your headless body has 20 feet of blindsight.
Languages
You can speak, read, and write Common and Abyssal. But when the dullahan detached its head it can’t speak.
Fey Descendant
Dullahan count as Fey instead of Humanoid and Magic can’t put you to sleep. And can also speak, read, and write Sylvan.
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