Homebrew Abomination Species Details
Able to shift from a human form to one of two others. A wolf, or a hybrid form with bat like wings and a thin tail used for steering while airborn.
Abomination Traits
Dex+2 Wis+2Dark vision 60ft
No colors only blacks and grays
Scent 30fr
Can smell and use scents like a canine
Form shift
Aberrant Transformation: Once per extended rest, the Abomination can take on a hybrid form for a number of hours equal to their Con Mod
The form takes a full round to take place during which the Abomination may only take it’s movement.
The form may be ended at any time by the Abomination and the transformation back into their normal form requires a full turn during which only movement actions may be taken.
The transformation ends at the end of it’s duration or if the Abomination is either incapacitated or killed.
While in this form, the Abomination gains it’s improved natural weapons, natural armor increases to 14 + Dex Mod clothing and armor fall off) and wings that grant a flight speed of 40.
While transformed, the Abomination also gains resistance to all physical damage unless Silver or Magic.
Natural weapons/armor
Natural Armor: While unarmored, the Abomination treats it’s AC as 12 + Dex Mod (While transformed, the AC becomes 14 + Dex Mod)
Natural Weapons: Unarmed Attacks made by the Abomination count as Slashing/Piercing (Depending on claws or bite) and deal 1d6 + Str or Dex mod DMG. (While transformed, the damage is 1D8
While in this form, the Abomination gains it’s improved natural weapons, natural armor increases to 14 + Dex Mod clothing and armor fall off) and wings that grant a flight speed of 40.
Dex+2 Wis+1
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Natural weapons
1d6 damage unless transformed, then increased go 1d8 transformed
Natural armor
12+dex armor rating normally, 14+dex when transformed
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